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crash after crash

Discussion in 'Archive' started by Tomus, Jun 14, 2013.

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  1. Tomus

    Tomus User

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    hello all i have a problem because of two days i can not play normally,
    previously did not have them so often now i have literally every moment

    and here are some of them:

    at the time of the chat:

    2013.6.14 18:12:27 [gtick=29941 lgticks=28628]
    build date : tue may 21 10:42:53 2013

    os : windows7(32) 6.1 (build: 7600), service pack 0.0
    cpu : authenticamd amd athlon(tm) 64 x2 dual core processor 6000+ @ 3114 mhz
    ram : 3071mb ram
    logicalcore : 2
    physicalcore : 2
    video : nvidia geforce 9800 gt (1106)
    poscode : ls9(531) 87141:-143378:-1292 2/1 [0]
    video resources : 68 mb

    history: rendev=fd450000 currentstate=fd458178 <- drawprimitive <- drawloop <- fd3drenderinterface::
    drawprimitive <- staticmesh=fx_e_s.flameset.default_flame01 sectionindex=1 <- drawsortedsection
    staticmesh=fx_e_s.flameset.default_flame01 owner=22_13.staticmeshactor1073 instance=22_13.staticmeshinstance14937 <-
    renderstaticmeshlod <- staticmeshactor 22_13.staticmeshactor1073 <- fdynamicactor::render <- renderactor <-
    deferredactors <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <-
    draw <- grendev = fd450000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <-
    clienttick <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_write_violation dataaddress:0x00020001]

    when flying bird:

    history: deviceresetfail: 0 <- display <- flash name: containerwindow [hal state: 0x23]tick cound: 323f
    elapsed: 0.021 remaining: 0.030 <- gfxflashobj::advanceandrender <- gfxuimanager::renderflash <-
    gfxflashwnd::eek:npaint <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <-
    wm_paint <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::consolepostrender <- consolepostrender <-
    draw <- grendev = fd450000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <-
    clienttick <- ugameengine::tick <- updateworld <- mainloop

    and another:

    history: apawn::updatewaterhiteffectmovement <- tickallactors <- (netmode=0) <- ulevel::tick <-
    umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop

    i will add the was checking the files using 'check4game'and all are good
    have new graphics card drivers.
    anyone can tell me how to fix this?
     
  2. Razzly

    Razzly Banned

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    this topic is older than 30 days and will be moved to the archive section . if it's needed to be open again, please send me private information,

    regards
     
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