1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Lineage 2 Crash Report

Discussion in 'Архив' started by lvlakc, Dec 27, 2010.

Thread Status:
Not open for further replies.
  1. lvlakc

    lvlakc User

    Joined:
    26.12.10
    Messages:
    18
    Likes Received:
    0
    скажите плиз что мне делать!
    010.12.27 21:27:12
    os : windows xp 5.1 (build: 2600)
    cpu : authenticamd amd athlon(tm) 64 x2 dual core processor 4200+ @ 2206 mhz 1023mb ram
    video : nvidia geforce 7600 gt (6099)
    poscode : ls8(216) 0:0:0 2/0 [756]

    readfile failed: count=0 buffercount=1024 error=ошибка в данных (crc).

    history: ulinkerload::serialize <- tarray<< <- ustaticmesh::serialize <- loadobject <- (staticmesh interior_b_s.interior_b_112 917476==917476/14346579 898530 288849) <- ulinkerload::preload <- preloadobjects <- uobject::endload <- uobject::staticloadobject <- (engine.level none.mylevel 17_25.unr) <- loadlevel <- ugameengine::loadmap <- mapname=17_25.unr <- localmapurl <- ugameengine::browse <- clienttravel <- ugameengine::tick <- updateworld <- mainloop
     
  2. lvlakc

    lvlakc User

    Joined:
    26.12.10
    Messages:
    18
    Likes Received:
    0
    и еще выходит
    2010.12.27 21:15:43
    os : windows xp 5.1 (build: 2600)
    cpu : authenticamd amd athlon(tm) 64 x2 dual core processor 4200+ @ 2203 mhz 1023mb ram
    video : nvidia geforce 7600 gt (6099)
    poscode : ls8(216) 0:0:0 2/0 [756]

    assertion failed: inpos<=size [file:..\..\core\inc\ffilemanagerwindows.h] [line: 186]

    history: farchivefilereader::seek <- ulinkerload::seek <- tlazyarray<< <- tarray<< <- uskeletalmesh::serialize <- (skeletalmesh orc.morc_m000_f) <- loadobject <- (skeletalmesh orc.morc_m000_f 20018703==20018703/24681573 20003906 25253) <- ulinkerload::preload <- preloadobjects <- uobject::endload <- uobject::staticloadobject <- (engine.mesh orc.morc_m000_f null) <- umeshcomponent::loadmeshcomponent <- umeshcontainer::updatefirstmeshcomponent <- aactor::updatefirstmeshcomponent <- user::updatepawnmeshcontainerbyface <- user::updatepawnmeshcontainer <- user::setpawnresource <- ul2consolewnd::insertselectcharacterinfo <- nclobbywnd::addpawn <- nconsolewnd::addcharacterinfo <- d <- characterselectioninfopacket <- unetworkhandler::tick <- function name=characterselect <- ugameengine::tick <- updateworld <- mainloop
     
  3. Radix

    Radix Innova Group

    Joined:
    10.02.10
    Messages:
    6,061
    Likes Received:
    224
Thread Status:
Not open for further replies.