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крит

Discussion in 'Архив' started by Bashkarik7, Feb 8, 2011.

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  1. Bashkarik7

    Bashkarik7 User

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    2011.2.8 15:21:32
    os : windows xp 5.1 (build: 2600)
    cpu : genuineintel intel(r) pentium(r) dual cpu t2390 @ 1.86ghz @ 1862 mhz 2039mb ram
    video : mobile intel(r) 965 express chipset family (4873)
    poscode : ls8(253) 83275:147955:-3410 2/1 [357]

    readfile failed: count=0 buffercount=62 error=недостаточно системных ресурсов для завершения операции.

    history: ulinkerload::serialize
    <- fcompactindex<< <- tarray<< <- tlazyarray::load <- fstatictexture::gettexturedata <- l2ui_ct1.radarmap.radarmap_df_icn_target04 <- fd3dtexture::cache <- fd3drenderinterface::cachetexture <- fd3drenderinterface::handlecombinedmaterial <- fd3drenderinterface::setsimplematerial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- fcanvasutil::flush <- material=l2ui_ct1.radarmap.radarmap_df_icn_target01 <- ucanvas::drawtile <- ucanvas::drawmaterial <- ucanvas::drawtexture <- ncgdevice::drawtexture <- nctexturectrl::eek:npaint <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <- wm_paint <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::consolepostrender <- consolepostrender <- draw <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop

    что делать?
     
  2. 1234vik4321

    1234vik4321 User

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    l2ui_ct1.utx удали и полную проверку проведи (не обновить)
     
  3. Bashkarik7

    Bashkarik7 User

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    спасибо помогло
     
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