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Крит

Discussion in 'Архив' started by goodpay, Feb 19, 2011.

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  1. goodpay

    goodpay User

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    2011.2.19 14:46:14
    os : windows xp 5.1 (build: 2600)
    cpu : authenticamd amd athlon(tm) xp 2400+ @ 2006 mhz 1535mb ram
    video : radeon 9550 (6430)
    poscode : ls8(267) 0:0:0 1/0 [446]

    getrendertarget failed(d3derr_invalidcall).

    history: fd3drenderinterface::getrendertarget <- uspriteemitter::renderparticles <- this=17_25.spriteemitter81 owner=17_25.emitter22 <- aemitter::render <- fdynamicactor::render <- solidrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- viewportlock1 <- precaching <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop






    чёё за н.....? я уже 2 день мучаюсь!))) то одно то другое...*( помогите
     
  2. 1234vik4321

    1234vik4321 User

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    если удаление в мапс файла 17_25.unr с последующей полной проверкой, не поможет, то >>>> https://forum.4game.ru/showthread.php?t=216696&p=4269699&viewfull=1#post4269699
     
  3. goodpay

    goodpay User

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    та нечерта непомагает!((((
     
  4. 1234vik4321

    1234vik4321 User

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    что то быстро прошла проверка )))) [​IMG] это хоть нажимал?
     
  5. goodpay

    goodpay User

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    да нажымал))
     
  6. goodpay

    goodpay User

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    ужас, это наверное меня шок неотпускает)))
     
  7. goodpay

    goodpay User

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    помогите,,,....
     
  8. goodpay

    goodpay User

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    this=17_25.spriteemitter81 owner=17_25.emitter22 <-

    добил сам, я когда делаю не на полный екран игру... заменив файл в папку мапс "lobby01.unr" гдето на форуме нарыл...) игра идет )))

    когда делай полный екран пишет ошыбку
    os : windows xp 5.1 (build: 2600)
    cpu : authenticamd amd athlon(tm) xp 2400+ @ 2006 mhz 1535mb ram
    video : radeon 9550 (6430)
    poscode : ls8(267) 0:0:0 1/0 [446]

    getrendertarget failed(d3derr_invalidcall).

    history: fd3drenderinterface::getrendertarget <- uspriteemitter::renderparticles <- this=17_25.spriteemitter81 owner=17_25.emitter22 <- aemitter::render <- fdynamicactor::render <- solidrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- viewportlock1 <- precaching <- ugameengine:raw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
     
  9. Gatses

    Gatses Technical specialist Innova Group

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    проблема не актуальна, закрыто.
     
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