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Crash: Assertion failed: Velocity и Assertion failed: DestLocation

Discussion in 'Архив' started by Проблемы_в_игре, Mar 12, 2011.

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  1. Проблемы_в_игре

    Проблемы_в_игре User

    Joined:
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    после обновление от 9 марта 2011 года игра вылетает с критической ошибкой.
    что характерно, ошибки строго чередуются.

    2011.3.12 22:04:52
    os : windows xp 5.1 (build: 2600)
    cpu : genuineintel intel(r) core(tm) i5 cpu 650 @ 3.20ghz @ 3213 mhz 2047mb ram
    video : nvidia geforce gts 250 (5896)
    poscode : ls8(267) 147165:25833:-2018 4/1 [1157]

    assertion failed: destlocation == destlocation [file:.\unlevact.cpp] [line: 1236]

    history: ulevel::farmoveactor <- uobject::processevent <- (shadowprojector transient.shadowprojector, function engine.shadowprojector.tick) <- aactor::tick <- transient.shadowprojector <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop


    2011.3.12 23:04:13
    os : windows xp 5.1 (build: 2600)
    cpu : genuineintel intel(r) core(tm) i5 cpu 650 @ 3.20ghz @ 3213 mhz 2047mb ram
    video : nvidia geforce gts 250 (5896)
    poscode : ls8(267) 147283:25683:-2017 4/1 [1157]

    assertion failed: velocity==velocity [file:.\unpawn.cpp] [line: 1589]

    history: apawn::movetoward <- aactor::processstate <- object playercontroller transient.playercontroller, old state state engine.playercontroller.playerwaiting, new state state engine.playercontroller.playerwaiting <- aplayercontroller::tick <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop


    2011.3.12 23:08:07
    os : windows xp 5.1 (build: 2600)
    cpu : genuineintel intel(r) core(tm) i5 cpu 650 @ 3.20ghz @ 3213 mhz 2047mb ram
    video : nvidia geforce gts 250 (5896)
    poscode : ls8(267) 147283:25683:-2017 4/1 [1157]

    assertion failed: destlocation == destlocation [file:.\unlevact.cpp] [line: 1236]

    history: ulevel::farmoveactor <- uobject::processevent <- (shadowprojector transient.shadowprojector, function engine.shadowprojector.tick) <- aactor::tick <- transient.shadowprojector <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop


    2011.3.12 23:13:27
    os : windows xp 5.1 (build: 2600)
    cpu : genuineintel intel(r) core(tm) i5 cpu 650 @ 3.20ghz @ 3213 mhz 2047mb ram
    video : nvidia geforce gts 250 (5896)
    poscode : ls8(267) 147331:26837:-2208 4/1 [1157]

    assertion failed: velocity==velocity [file:.\unpawn.cpp] [line: 1589]

    history: apawn::movetoward <- aactor::processstate <- object playercontroller transient.playercontroller, old state state engine.playercontroller.playerwaiting, new state state engine.playercontroller.playerwaiting <- aplayercontroller::tick <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop


    и так без перерыва.

    саппорт спит, полное обновление и удаление папки system не помогает.


    улетел в руну, крит чуть-чуть другой

    2011.3.13 00:26:24
    os : windows xp 5.1 (build: 2600)
    cpu : genuineintel intel(r) core(tm) i5 cpu 650 @ 3.20ghz @ 3214 mhz 2047mb ram
    video : nvidia geforce gts 250 (5896)
    poscode : ls8(267) 45111:-47864:-801 4/1 [1157]

    assertion failed: velocity==velocity [file:.\unphysic.cpp] [line: 287]

    history: amover::performphysics <- aactor::tick <- 20_16.mover0 <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop
     
    Last edited by a moderator: Mar 12, 2011
  2. Andriel

    Andriel Innova Group

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    попробуйте выполнить "общие рекомендации" из темы.
    если не поможет, будем анализировать глубже.
     
  3. Andriel

    Andriel Innova Group

    Joined:
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    закрываю в связи с утерей актуальности.
     
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