tags: [skills] giant's skill. you got one. great! have you ever wondered, mate, whether we this even need? i had doubts. i tested it. purpose: to investigate the efficiency and features of giant's skills. experiment: the theoretical chance of acquiring skills has been taken from our previous experiment. the results of the test can be seen in the table below: features of groups of skills passive: very useful, but the chance of acquiring them is low buffs: quick cool-down. can be replaced only by themselves. iss buffs (melodies, harmonies, sonatas) and battle rhapsody do not replace them debuffs 5 sec: are not very useful but have the highest chance of acquiring. debuffs (both types): are replaced by similar debuffs, for example, giant’s critical weakness can be replaced by othell’s debuffs. they have 100% land rate , even when being used by a 1 lvl. character with no buffs and no equip on a 99 lvl. character with full equip, epic jewelry and buss. like regular debuffs they fail if the target has defense against debuffs like angel’s touch. invincibility: have the longest cool-down. leave no debuff after being used but cannot be used when the character is under debuff from other invincibility skills. conclusion: it is obvious that these skills have their specific features and are useful, but they are really difficult to get so in the end they may not be worth the effort.