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Криты

Discussion in 'Архив' started by HeckGy, Oct 12, 2011.

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  1. HeckGy

    HeckGy User

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    всем привет .
    вот такая проблема с переход на god произошла .
    1. крит при покупке нового шмота и новых вышек в люксоре .
    2. крит при удалении чара .
    3. если рвется связь с сервером вместо того чтоб переходить в окно логина выкидует из игры .
    и я уверен на 100% что это ещо не все
    у меня стоит windows 7 начальная (лицензионная)
    что делать с критами :?
     
  2. ВашаСовесть

    ВашаСовесть Innova Group

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  3. Ulthar

    Ulthar Moderator

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    3 пункт из-за изменений в механизме авторизации.

    по двум первым нужен текст крита, хотя чаще всего такое из-за испорченной установки msxml в системе.
     
  4. HeckGy

    HeckGy User

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    сек ща сделаю
     
  5. HeckGy

    HeckGy User

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    при удалении персонажа
    ============================================================================

    2011.10.12 15:11:00
    os : windows7(32) 6.1 (build: 7601)
    cpu : authenticamd amd e-350 processor @ 1597 mhz 1642mb ram
    video : amd radeon hd 6310 graphics (1063)
    poscode : ls8(404) 0:0:0 2/0 [0]

    assertion failed: succeeded( hr ) [file:.\xml\xmldocument.cpp] [line: 155]

    history: xmldocument::init <- xmldocument::xmldocument <- xmlmanager::loaddocument <- xmlmanager::loadschema <- nwndutil::getcomplextypefromschema <- ncpropertycontroller::setproperty <- upropertycontrollerhandle::execsetproperty <- uobject::processevent <- (sceneeditordrawerwnd transient.sceneeditordrawerwnd, function interface.sceneeditordrawerwnd.onload) <- ncframewnd::eek:nxmlload <- xmldatamanager::dispatchloadmsginwindowmap <- xmldatamanager::createwindowsoncondition <- wndarray:1230256, windowmap:491502020 <- xmluimanager::createwindowbyuiscript <- xmluimanager::executeuievent <- id:1710, param: <- executeuievent <- uuieventmanager::execexecuteevent <- uobject::processevent <- (dialogbox transient.dialogbox, function interface.dialogbox.onclickbutton) <- ncbutton::eek:nclickbutton <- ncbutton::eek:nlbuttonup <- ncvirtualwndmain::passtofocusedwindow <- ncvirtualwndmain::dispatchwndmodalmsg <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::dispatchwndmsg <- nconsolewnd::masterconsoleeventprocess <- uengine::inputevent <- uwindowsviewport::causeinputevent <- uwindowsviewport::updateinput <- uviewport::readinput <- aplayercontroller::tick <- alineageplayercontroller::tick <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop
    =======================================================================================================
     
  6. ВашаСовесть

    ВашаСовесть Innova Group

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  7. Ulthar

    Ulthar Moderator

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  8. HeckGy

    HeckGy User

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    2011.10.12 15:17:42
    os : windows7(32) 6.1 (build: 7601)
    cpu : authenticamd amd e-350 processor @ 1597 mhz 1642mb ram
    video : amd radeon hd 6310 graphics (1063)
    poscode : ls8(404) 79671:145554:-3495 2/1 [0]

    assertion failed: succeeded( hr ) [file:.\xml\xmldocument.cpp] [line: 155]

    history: xmldocument::init <- xmldocument::xmldocument <- xmlmanager::loaddocument <- xmlmanager::loadschema <- nwndutil::getcomplextypefromschema <- ncpropertycontroller::setproperty <- upropertycontrollerhandle::execsetproperty <- uobject::processevent <- (sceneeditordrawerwnd transient.sceneeditordrawerwnd, function interface.sceneeditordrawerwnd.onload) <- ncframewnd::eek:nxmlload <- xmldatamanager::dispatchloadmsginwindowmap <- xmldatamanager::createwindowsoncondition <- wndarray:1230336, windowmap:491370948 <- xmluimanager::createwindowbyuiscript <- xmluimanager::executeuievent <- id:1710, param: <- executeuievent <- uuieventmanager::execexecuteevent <- uobject::processevent <- (dialogbox transient.dialogbox, function interface.dialogbox.onclickbutton) <- ncbutton::eek:nclickbutton <- ncbutton::eek:nlbuttonup <- ncvirtualwndmain::passtofocusedwindow <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::dispatchwndmsg <- nconsolewnd::masterconsoleeventprocess <- uengine::inputevent <- uwindowsviewport::causeinputevent <- uwindowsviewport::updateinput <- uviewport::readinput <- aplayercontroller::tick <- alineageplayercontroller::tick <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop
    ======================
    при покупки пушки
     
  9. HeckGy

    HeckGy User

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    спс помогло
     
  10. ВашаСовесть

    ВашаСовесть Innova Group

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    приятной игры
     
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