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Critical Error problem

Discussion in 'Archive' started by Intana, Dec 17, 2011.

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  1. Intana

    Intana User

    Joined:
    06.12.11
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    2011.12.17 14:11:51
    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm)2 duo cpu e7400 @ 2.80ghz @ 2793 mhz 4095mb ram
    video : nvidia geforce gts 250 (8562)
    poscode : ls9(415) 147942:-56535:-2781 2/1 [0]

    the system file may have been damaged. after ending the game, please check the file using the lineage ii auto update.(bad name index -44/3865)

    history: ulinkerload<<fname <- (linkerload transient.linkerload 54505456)) <- fobjectexport<< <- loadexportmap <- ulinkerload::load <- ulinkerload::ulinkerload <- uobject::getpackagelinker <- uobject::staticloadobject <- (engine.mesh orc.morc_m000_f null) <- umeshcomponent::loadmeshcomponent <- umeshcontainer::updatefirstmeshcomponent <- aactor::updatefirstmeshcomponent <- user::updatepawnmeshcontainerbyface <- user::updatepawnmeshcontainer <- user::setpawnresourceimpl <- fl2usersetpawnresourcemanager::tick <- ugameengine::tick <- updateworld <- mainloop


    getting this in few seconds ater login

    any ideas ????
    i updated morc.utx but didnt help ;/
     
  2. Kall

    Kall User

    Joined:
    24.11.11
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    good day,

    you can see actual solutions and issues' statuses here.
    additional instructions could be found here.
    if you can't find a solution for your issue you always can ask for moving the thread back into the main branch.

    best regards,
     
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