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Experiment 84 Armor enchant rates

Discussion in 'Latest Experiments' started by Tully, Feb 19, 2014.

  1. Tully

    Tully Innova Group

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    [item modification]

    we took a thousand of eternal breastplates,
    took lots of scrolls and then enchanted all.
    according to success enchanting rates
    they are not that eternal, on the whole

    [​IMG]

    in this experiment we are going to check the chances of enchanting armor to +8. we are going to use [​IMG] eternal breastplate (heavy armor) and [​IMG] scroll: enchant armor (r-grade). we are going to conduct 2 tests. during the first one, we are going to enchant items without stopping from +3 to +8, to find out how hard it is to enchant armor to +8 on the first run. the second test shall be about the chance of successful enchanting of each step. we are going to enchant 1000 items for each step.

    for first test we took 1000 [​IMG] eternal breastplates and enchanted them from +3 to +8. the results are shown in this table:

    {tbody}{tr}{tr}{tr}{tr}{tr}{tr}{tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody}
    level​
    number of items​
    +31000+4675+5232+667+711+81
    for second test we enchanted 1000 [​IMG] eternal breastplates at each step to determine the chance of success at each step. you can find the results in the table below:

    {tbody}{tr}{tr}{tr}{tr}{tr}{tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody}
    step​
    chance​
    +3 -> +465,7%+4 -> +534,8%+5 -> +624,0%+6 -> +718,8%+7 -> +814,7%
    conclusion: as you can see from the first test, it is pretty hard to enchant armor to +8. we've managed to enchant to +8 only one item out of a thousand. we can also see from the table how chances of enchanting decrease after each step.
     
    Last edited by a moderator: May 29, 2015
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  2. daBanter

    daBanter User

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    base enchant rate: 66%

    +4 66%
    +5 43.56% (0.66^2)
    +6 28.75% (0.66^3)
    +7 18.97% (0.66^4)
    +8 12.52% (0.66^5)
    +9 08.26% (0.66^6)
    +10 05.45% (0.66^7)
    +16 00.45% (0.66^13)
     
  3. OrcMaster

    OrcMaster User

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    that's not correct. that whould only work if the enchant rate was constant. but as you see it isn't. the higher enchant value of the item, the lower the chance to go even further. so it's like this:
    +4 65,70%
    +5 22,86% (0,657*0,348)
    +6 05,49% (0,2286*0,24)
    +7 01,03% (0,0549*0,188)
    +8 00,15% (0,0103*0,147)
     
    Last edited by a moderator: Feb 19, 2014
  4. zosiek

    zosiek User

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    1 out of 1k isnt 0,15% ^^

    tough dunno if its urs or admin mistake or its simply aproximation issue, aint much into chcking it xd
     
  5. Vonak

    Vonak User

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    conclusion : god bless blessed scrolls
     
  6. daBanter

    daBanter User

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    it isn't constant, it's just that you need a bigger sample to have more correct data.
     
  7. CosmoDREAM

    CosmoDREAM User

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    can you make same test with blessed scroll enchant armor r grade ? and you can include same test light and robe armor set ? we dont play with heavy armor :)
     
    Last edited by a moderator: Feb 19, 2014
  8. OrcMaster

    OrcMaster User

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    1 out of 1000 is 0,10% but this is a statistic experiment. you need a sufficiently large number of iterates in order for your possibility to reach the expected theoritical value. it's a theorem called central limit theorem in probability theory.
     
  9. Nassonim

    Nassonim User

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    i think its same heavy or light and bless or w/o bless same % succes...
     
  10. zosiek

    zosiek User

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    bless always had more %

    and y wonder on armor type, always felt like light is easiest to oe
     
  11. golemka

    golemka User

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    blessed is the same as normal
    giant got 1 or 2% better rate

    but in the next update who will run with a +8 set is a foking ebay scrub

    ps: can we update the test with the enchant stones? would like to see how random is this korean software and is it remunerative to get stones
     
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