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contestable CH sieges.

Discussion in 'Archive' started by _svoloc, Apr 15, 2014.

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  1. zauliuz

    zauliuz User

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    3 possible bugs

    1. ch siege times. npc say 21-22 server time. so it should start ~22gmt+3 not 23. (hot springs ch event starts rigth after midnight)
    2. fortress of death siege should be on thursday, not on friday (said this many times. but don't talk nonsesns about bad transaltion, that ch siege was on thursday evening since c4 or c5, can't remmeber when that ch was added to game)
    3.
    this still not work.
     
    Last edited by a moderator: Apr 15, 2014
  2. Ysondre

    Ysondre User

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    server time is gmt+0 and you might be at gmt+3 since few weeks wich means siege starts right after midnight.
     
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  3. zauliuz

    zauliuz User

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    so why aq orfen lilith anakim spawns ant "right time" for my time zone (ok 1h later than on patch notes)? they must spawn 2 hours later.. same with coc oly and sieges. start a bit later

    what i wanted to say. is that after daylight times changes ch times stay same. castle siege was bad for 1 week, now it's again 21gmt+3 (with this summer time changes). all times for everything is same. just for those clan halls is 1h later. in winter 1h earlier.

    also as i remember bandits. fotd, hotsrpings and wild beast clanhalls sieges always was thurday, partisans and devastated on friday. but this is my word against random "major core player" word - bad translation. and one more thing. registration to hotsprings clanhall over and that event starts same time when you can enter to instanced clan halls, not after. example.. you can sign to hotsrpings untill thrusday 20h "server time", than you have 58min move your party 5members or more including clan leader as party leader to hs arena, and port in. because 2min before siege event starts you can't port in" and 21h starts main event. same as other clan hall sieges..

    thank you for reading. waiting for fixes.
     
    Last edited by a moderator: Apr 15, 2014
  4. NeoTiger

    NeoTiger Moderator

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    game server time is not really gmt+0. it's using luxembourg time so gmt+2 (daylight saving time in effect).

    aq/orfen/lilith/anakim spawn at 21:00 gmt+2. coc/oly/siege start at 20:00 gmt+2.

    previous siege started 1 hour later because date didn't get fixed and i hope it's fixed on next siege. same case for ch sieges.
     
  5. zauliuz

    zauliuz User

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    well.. with times it's ok. i can live with that. and for daylight savings last siege in october or in early november (depends on time) starts 1h earlier. but clan hall siege times it's 1h later than usually. was 22h now 23h (hs ch main event at midnight). in my time zone.

    and now go to check on npc when those sieges starts, :)

    edit:
    now everything must be clear.
    [​IMG]
     
    Last edited by a moderator: Apr 15, 2014
  6. BeerWarrior

    BeerWarrior User

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    get your facts straight before you talk, sigh.
    dst has nothing to do with gmt directly, it's a timezone offset.
    server time is gmt+1+dst which is equivalent to gmt+2, stop confusing people saying it's gmt+2 'cause then they can add/substract dst. besides, dst is present in more than 2 neighbouring tmezones at the same time, so why shift them all? lf logic.

    guys, i thought you had internet connection, how come you never heard of learning sites and online encyclopaedias?
     
  7. zauliuz

    zauliuz User

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    idk what you want to say, read for example what jaquart npc write.
    siege for that ch must start 21h server time. and check when it set on other screen.. if you dont beleive in my words. go and check yourself.
     
  8. BeerWarrior

    BeerWarrior User

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    i was not replying to you as you were not messing the gmt/dst up :)

    regarding the 1 hour time shift, some grand boss spawn times and raid boss spawns started to play up immediately after the dst change around 2 weeks ago. my guess is that after the epeisodion update the staff forgot to adjust all of the scripted event launchers... or something.
     
  9. zauliuz

    zauliuz User

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    up. same problem, now for 3rd time in a row.
     
  10. DeepBlue

    DeepBlue Head Moderator (EU) Head moderator

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    bug reports do not need bumping, once they are reported they are reported.
     
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