well the tittle lays out the problem. but in short - my issue is mainly about men and wit - and mostly about mp - i will explain more closely shortly. i am not so much into pvp - i took this class because she is a 'fighter wizard'. well yes - when considering dyes she is considered fighter (that means she can't use a wizard dye, for example +2men/-2wit). but then in class tree she is a wizard - and i really like that idea of one with a rapier. pointing out - i have played her maybe some bit differently than people generally do - idk. i don't know anyone with that same class. when i reached level for a armor - i took tallum leather armor - and enchanted part of the set to +4. (in case you don't remember the armor stats... mp recovery rate +8%, max mp +222, resistance to poison/bleed +80%, men+2, and wit-2.) at the time i just did not want to be poisoned and bleed to death - lol - i still like that. as it turns out the addition to my mp with this armor i could spam my skills quite bit and make trains out of the poor mobs - lol. i did not even need to constantly run, i could stop and let them come and kill them one by one, especially with my man's assistance. (i play mostly in a party with my man.) the thing is - i haven't really had the experience about considering my kamael to be 'paper' - like wizards generally - and i have found use for many of her magical skills as well. great fun. yes i have read the threads a bit, so can you people please assist me with this with out telling me to google things. as far as i know people do use different a - armor on a kamael than i chose to do. from tallum leather armor, bit enchanted, i get total 5636 p.def. and from dynasty leather (haven't had time to work on the enchantments) for example 5960 p.def. (dynasty leather armor stats are as follows: con -1; dex +1; accuracy +1.72; evasion +1.72; max hp +418; resistance to darkness +6. opens a cloak slot.) the p.def. is not bad - but trouble rises with the change in mp ->> tallum leather 2666 and dynasty leather 2433. argggh! (yes - i do speak about it without any buffs - and i think i have part s, part a jewelry equipped so that would explain some bit those stats. how ever - the jewelry is same in both cases.) i think i will make me a dynasty one handed sword to change that into a rapier as i do not like how slow that dynasty staff is. besides it looks stupid when she attacks hitting the mob with it - duh! one of kamael's strengths is supposed to be that speed. making that sword is not a problem - but i am some bit skeptical about what to really do about this too. i think i look for some experiences about the choices people have made with their kamael soul hounds (f). the first issue how ever is that dammed armor problem. i factually like what that tallum does - the men+2, and wit-2 included. the smallest annoyance is what dynasty does to constitution (-1con) - it is not bad as such with the other stats it gives. but i would prefer not to change the play style.. i don't like to run with my main wizard either. i know to maintain my mp. besides it isn't just to know to maintain the mp - but the hp as well - but then again i am not complaining about the life bar - now i am. that kamael is supposed to be physical - so she will need to stay close the kill. sure i can run (as the tactic), but its boring to go to collect the loot scattered all over - so i prefer the mobs to come to me and die right at my feet or follow me until its time for them to die (yes sometimes i will try to keep them alive long enough). it is possible to play like that - or just choose where it is dense enough a spot, aggravating some few to arrive around the same time. well that is my preference - but to the point. i find it is nearly impossible to get that mp given by tallum back to nice level with an s-lvl armor - not forgetting the tallum's poison and bleed resistance - or that recovery rate. i would love to figure which armor would do something similar at any levels higher - starting from s. or some other way. see - with my try with that dynasty light armor - i got that she will use half of her mp - in a flash. seriously, at lvl 77 she is still better off with the tallum than dynasty in that sense. a soul hound is a wizard after all and mp is kinda essential for one - as maintaining the life bar is easier than regaining used mp, which is needed to protect that hp. i would appreciate people sharing bit experience. it is my first kamael, but by far not the first toon. so please do take in consideration, that i really like that tallum leather armor for my kamael over other a-armor options - so i would prefer such result for s and further too. thank you.