[other game mechanics aspects] 95 - i'll survive! 96 - dirty tricks! 97 - straight to heaven! 98 - just you wait! 99 - that's divine! that's how, folks, you level up. will the test be useful? yup. in this experiment, we shall check how character’s level affects his\her damage in pvp and pve battles. attacker: tyrr titan of lvl 99-95 (depending on a take), no buffs applied. equipped with bound specter slasher (focus), attack type / heavy seraph set. pvp target: tyrr titan of lvl 99, no buffs applied. equipped with bound specter slasher (focus), attack type / heavy seraph set. pve target: adios (guard) of lvl 99. during this test, we did plain attacks with constant damage while decreasing the attacker’s level and writing down his p. atk and damage done. you can find the results in the table below: levelp.atk.pvppve995628133105985612133105975596132849655801326495538012649 note: when decreasing the level of attacker to 95 his skills get reset. that is why the decrease of p.atk is so large. conclusion: the results show that 4 lvl difference in pvp does not affect the damage done (it decreases because of p.atk). in pve the penalty is significant, and damage drops when the difference in lvl becomes more than 2.