[quests and drop] why is zaken always dead? cap'n here! he's getting killed. but what should you do instead? what to do if you are skilled? skilled enough to get him farmed. slain. obliterated. zapped. slaughtered. murdered. finished. dumped. wasted. smothered. he feels trapped - every single guy on core has a wish to take him down. yet again he yearns for more - less a pirate, more a clown. drops from zaken depending on character’s level goal: to check how level of character who has done the most damage affects drop. experiment: we have created two characters. first character has level 99, he will be in a group with the main character and won’t allow him to gain exp. the main character will be changing his level from 60 to 69 and killing zaken. we have decided to kill night zaken lvl 60, as it has the highest chance of dropping zaken’s earring, which makes any kind of drop chance penalty easier to see. we killed 100 zakens at each level and put in the number of acquired earrings. additionally we have conducted a test when we killed one zaken at each lvl without characters being in a group and wrote down the amount of acquired exp and sp. the results can be seen in the table below: level and colordrop chanceexpsp60 (white)90%9 759 4901 779 07161 (white)85%9 759 4901 779 07162 (white)82%9 759 4901 779 07163 (green)71%9 759 4901 779 07164 (green)56%9 759 4901 779 07165 (green)56%9 759 4901 779 07166 (blue)38%8 132 9081 482 55967 (blue)22%6 777 4241 235 46568 (blue)11%5 647 8541 029 55469 (dark-blue)0% (paralyzed)4 706 544857 962 results on the diagram: conclusion: looking at the results of the experiment, we can see that the chance of drop changes rather smoothly and has its own thresholds that differ from the one exp has (mob color change).