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Critical ERROR, 2 seconds after LOG IN

Discussion in 'Archive' started by Aleksey85, Jan 1, 2015.

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  1. Aleksey85

    Aleksey85 User

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    i need help to fix the problem

    version: ep10_global,bls,v2110409,607
    builddate: tue dec 16 05:08:12 2014

    time: 2015.1.1 19:57:20 [gtick=2141,lgticks=1889]
    poscode: 117088:76931:-2697
    os: windows 7(64) 6.1 (build: 7601), service pack 1.0
    cpu: genuineintel intel(r) core(tm) i5-4690k cpu @ 3.50ghz @ 3500 mhz
    ram: 4095mb ram
    cpuinfo: 4,4,4,1
    video: nvidia geforce gtx 970 (4709)
    videoresources: 55 mb
    mac: 80-37-73-ad-83-ad
    lang: europe
    ime: ???

    error: assertion failed: inpos>=0 [file:..\..\core\inc\ffilemanagerwindows.h] [line: 185]


    history: farchivefilereader::seek <- ulinkerload::seek <- tlazyarray<< <- fmipmap<< <- serializemips <- utexture::serialize <- loadobject <- (texture lineagenpcstex.e_traderb_master_mdwarf.e_traderb_master_mdwarf_m00_t00_b00 36510953==36510953/75497456 36346768 175242) <- ulinkerload::preload <- preloadobjects <- uobject::endload <- uobject::staticloadobject <- (engine.mesh lineagenpcs.e_traderb_master_mdwarf_m00 null) <- umeshcomponent::loadmeshcomponent <- umeshcontainer::updatefirstmeshcomponent <- aactor::updatefirstmeshcomponent <- user::updatepawnmeshcontainerbyface <- user::updatepawnmeshcontainer <- user::setpawnresourceimpl <- fl2usersetpawnresourcemanager::tick <- ugameengine::tick <- updateworld <- cmainloop::updatetheworld <- mainloop
     
  2. Eska

    Eska User

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    24.11.11
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    hello!

    please use this app to check your client files.
     
    Inadril likes this.
  3. casillias

    casillias Technical specialist Innova Group

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    Out of date topic.
    Archived
     
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