hello boys. i am having trouble deciding which support is the ultimate meme. i intend to play with two of my friends and am now thinking of the perfect combination for small scale guerrilla warfare squad. one of us will be playing a damage dealer (th/aw most likely or a hawkeye). another one will be a tank or a spoiler (sk/bd because someone has to manage aggro and soak damage in pve or bh because of economical reasons and stun with buff cancel is a good meme in pvp). and now the most important part - the support. pp: + best buffs in the game and gets them early (will pp get pof in classic eventually?) + battle heal for pve and healing mobs just to mess with people, root for pvp, return for fast free soe when that mob train you wanted to drop on someone to make him drop his items just wont stop following you + can equip heavy armor, light armor and robe for maximum pvp versatility - many people will have boxed buffer and it might be difficulty finding parties due to pp being incapable of dealing damage ee: + mediocre melee buffs, resist shock and cleanliness essential for endgame pvp + return/pr essential for pvp + good heals + good mana recharge + good sleep (does ee get trance at all?) - mostly pvp oriented skill set, might be hard to get a party for pve at early-mid levels - can't wear heavy armor se: + better melee buffs than ee overall, empower is essential for mage parties + good heals + good mana recharge + good root - no return/pr - can't war heavy armor - nothing special in any kind of pvp wc: + good melee buffer but gets buffs later than pp(will wc have gate chant and cov in classic?) + versatile armor mastery + stuns just to mess with people to make them die to mobs and drop items + can do damage in pve with sleep and poison. soulcry for pvp. + fast sleep casting speed - no berserker spirit, no acumen (i forgot wc has flame chant), no wind walk, only heal-over-time heal makes for a very big pvp disadvantage. - no return/pr ol: + good buffs for melee and mage but gets them very late and are mostly pvp oriented(will ol get cop?) + versatile armor mastery very good for pvp + sleep with fast c.speed + posion/seal of poison and many cool debuffs for mass pvp and pve + madness and stuns just to kill people with mobs and make them drop items - can only buff clan members (or will they change it to party members in classic as well?) - insane mana problems - no return/pr, no g.might, no g.shield, no resist buffs. - the psychological trauma of being outclassed in buffing by pp, not having mana in pve, not being able to land mass debuffs in mass pvp without a +4 gun, not dealing as much damage with drain as other mages, not dealing as much damage as other melees, not being able to control aggro when trying to tank with soulguard. in your opinion which support is the most fun to play and would be the best addition to a small mostly melee party in an open world pvp scenario killing random people?