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L2 classic - General information

Discussion in 'Guides' started by turnON, Apr 21, 2015.

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  1. turnON

    turnON User

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    hi people,

    below you can find a links which you can check till we won't have patch notes here

    will be updating topic with the latest news :

    please feel free to discuss or suggest anything related here

    patch notes - use translator google


    plaync korea
    korean l2 classic
    age of war


    innova russia
    l2 classic


    quests - use translator google
    quests in l2 classic


    raid bosse's - use translator google
    raid bosse's location and drops in c1


    items, drops, spoil database c1
    database


    drop of books db c1 - use translator google
    all books where to drop and get



    locations in c1 - use translator google
    hunting zones and locations + link inside to korean db for mobs drops etc


    map in c1 - use translator google
    map in c1


    classes and skills in c1 - use translator google
    1 , races , classes , skills
    2 , old lineage 2 site with all skills , races
     
    Last edited by a moderator: May 20, 2015
    Sheepie and TA4M2 like this.
  2. turnON

    turnON User

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    lineage ii: classic system [​IMG]
    [​IMG]



    clan

    [​IMG]
    clan level
    - classic server is open during clan level is limited to a maximum of five levels.
    - clan level up costs related to consumption


    clan level​

    sp consumption​

    items​

    level 1​

    1000​
    adena 150,000

    2 level​
    15,000adena 300,000

    level 3​
    100,000100 blood evidence

    4th level​
    1,000,000evidence of blood 5000

    level 5​
    5,000,000blood evidence 10,000
    - clan level 3-5 in the section requires a "bloody evidence" quest items rather than clan, blood evidence should drop the bloody queen's chrysler thor and saturday panes for the town and the valley of the tower crew.


    clan wars
    - clan former can be initiated when 3 or more levels more than clan, clan personnel 15 people.
    - clan clan ago myeongseongchi of 500 points are deducted when defeated.


    clan skills
    - clan skills of the classic server will open when skills are as follows:


    skill​

    clan required level​

    consumption costs​

    effect​
    fortune clan level 1
    level 1​

    10,000 adena​
    exp 3% acquired growth
    fortune clan level 2
    2 level​

    300,000 adena​
    exp 6% acquired growth
    fortune clan level 3
    level 3​

    5000q items​
    acquire exp 10% increase
    clan movement level 1
    4th level​

    2000 q items​
    3 increases movement speed
    clan movement level 2
    4th level​

    4000 q items​
    5 increases movement speed
    clan level 3 movement
    4th level​

    10,000 q items​
    6 increased movement speed

    clan imperium

    4th level​

    no​
    united configure authorization
    academy
    - academy of the system does not apply to the classic server.
    mce-anchormce-anchor
    party

    [​IMG]
    - classic servers can be configured as a single party for up to 9 people.
    - the difference between the highest level and the lowest level of the character belongs to a party can not acquire experience points when more than 15 levels.
    - exp / sp bonus you can get when the party affiliation is as follows:


    party members can​

    party bonus exp increase​

    two people​

    10%​

    3 people​

    20%​

    4 people​

    30%​

    5 people​

    50%​

    6 people​

    60%​

    7 people​

    70%​

    8 people​

    80%​

    9 people​

    100%​
    entry hideout

    [​IMG]
    - the entry-level hideout applies to classical server.
    - entry is instant zone hideout hideout in paying the rent and use for four weeks (28 days).
    - hp recovery rate can be increased (300%) / mp recovery rate applies to the increase (40%) / mortality experience during recovery (50%) of residence skills.
    - from clan level 3 level or higher can bid on clan hideout mainstream.
    - orchid hall and hall elia, the laurel hall and three kinds of bidding conditions and rents are as follows:


    name clan hall​

    clan hall level​

    status till next siege​

    rentals​

    orchid hall​

    level 3​

    4 weeks (28 days)​

    1,000,000 adena​

    elia hall​

    4th level​

    4 weeks (28 days)​

    1,500,000 adena​

    laurel hall​

    level 5​

    4 weeks (28 days)​

    2,000,000 adena​

    orchid hall

    [​IMG]

    [​IMG]

    elia hall

    [​IMG]

    [​IMG]

    laurel hall

    [​IMG]

    [​IMG]
    [​IMG]
    1. as a temporary hall - is, in fact, time zone, each hall has a certain number of areas available for guests. thus, while some clans may possess, for example, laurel hall.
    2. temporary halls are available only basic functions:
      • restore hp: 300%
      • restore mp: 40%
      • restoration of the resurrection experience: 50%
    3. all other functions, such as auxiliary magic, crafting and teleport available to owners of temporary halls.
    4. temporary facilities are purchased through the auction manager in any city bidding for these lobbies are held every 2 weeks from 00:01 on friday until 20:55 saturday.
    5. only clans of level 3 and above can participate in the auction halls of time.
    6. conditions for participation in the auction:

    7. despite the large number of temporary halls, they still less than the clan on the server, so the winners of the auction are randomly selected from applicants clans.


    [​IMG] town halls

    1. urban clan hall divided into 2 rank (a and b) and are located in different cities, depending on rank.


      * the rent for the city hall charged each week.
      [​IMG]
    2. halls both grades can build whatever you like.
    3. when equipping halls grade a provides the following useful features:




      division​

      facility name​

      phase​

      effect​

      athena consumption​

      period​

      recovery facility​

      fireplace​

      80%
      120%
      180%
      240%
      300%​

      hp recovery ability increases to 80%
      hp recovery ability increases 120%
      hp recovery ability increases 180%
      hp recovery ability increases 240%
      hp recovery ability increases 300%

      1000 adena
      1500 adena
      2250 adena
      3750 adena
      15,500 adena​

      1 days
      1 days
      1 days
      1 days
      three days​

      carpet​

      5%
      15%
      30%
      50%​

      mp recovery ability increases 5%
      mp recovery capacity increased by 15%
      mp recovery ability by 30%
      mp recovery capacity increased by 50%

      2000 adena
      6500 adena
      27,500 adena
      55,000 adena

      1 days
      1 days
      2 days
      2 days​

      chandelier​

      15%
      25%
      35%
      50%​

      experience 15% recovery when resurrected hideout
      experience 25% recovery when resurrected hideout
      experience 35% recovery when resurrected hideout
      experience 50% recovery when resurrected hideout

      9000 adena
      15,000 adena
      21,000 adena
      30,000 adena

      1 days
      1 days
      1 days
      1 days​

      other facilities​

      mirror​

      phase 1
      phase 2​

      go to a specific point within the village (free)
      go to the gifted within certain hunting grounds (2000 athena)

      7000 adena
      7000 adena

      seven days
      three days​

      insignia​

      3 steps​

      azithromycin may be an auxiliary magic

      wind walk lv2
      d. crease weight lv3
      shield lv3
      mental shield lv4
      might lv3
      5000 adena
      1 days​

      magical machines​

      phase 1
      phase 2
      3 steps​

      special items sold at regular intervals

      3000 adena
      7000 adena
      14000 adena

      1 days
      1 days
      1 days​

      decorative facilities​

      curtain​

      phase 1
      phase 2​

      ornaments to decorate the hideout

      2000 adena
      2500 adena

      seven days
      seven days​

      front podium​

      phase 1
      phase 2​

      ornaments to decorate the hideout

      1300 adena
      4000 adena

      three days
      three days​
      [​IMG]
    4. when equipping halls grade b provides the following useful features:



      division​

      facility name​

      phase​

      effect​

      athena consumption​

      period​

      recovery facility​

      fireplace​

      80%
      140%
      200%
      260%​

      hp recovery ability increases to 80%
      hp recovery ability increases 140%
      hp recovery capacity increased by 200%
      hp recovery ability increases 260%

      1000 adena
      1750 adena
      7500 adena
      4250 adena​

      1 days
      1 days
      three days
      1 days​

      carpet​

      5%
      15%
      40%​

      mp recovery ability increases 5%
      mp recovery capacity increased by 15%
      mp recovery ability increases to 40%

      2000 adena
      6500 adena
      40,000 adena

      1 days
      1 days
      2 days​

      chandelier​

      5%
      15%
      25%
      50%​

      experience 5% recovery when resurrected hideout
      experience 15% recovery when resurrected hideout
      experience 25% recovery when resurrected hideout
      experience 50% recovery when resurrected hideout

      3000 adena
      9000 adena
      15,000 adena
      30,000 adena

      1 days
      1 days
      1 days
      1 days​

      other facilities​

      mirror​

      phase 1
      phase 2​

      go to a specific point within the village (free)
      go to the gifted within certain hunting grounds (2000 athena)

      7000 adena
      6000 adena

      seven days
      three days​

      insignia​

      3 steps​

      azithromycin may be an auxiliary magic

      wind walk lv2
      d. crease weight lv3
      shield lv3
      mental shield lv4
      might lv3
      5000 adena
      1 days​

      magical machines​

      phase 1
      phase 2
      3 steps​

      special items sold at regular intervals

      3000 adena
      7000 adena
      14000 adena

      1 days
      1 days
      1 days​

      decorative facilities​

      curtain​

      phase 1
      phase 2​

      ornaments to decorate the hideout

      2000 adena
      2500 adena

      seven days
      seven days​

      front podium​

      phase 1
      phase 2​

      ornaments to decorate the hideout

      1300 adena
      4000 adena

      three days
      three days​
      [​IMG]
    5. in the city hall clan, you can set the production of articles for further purchases.



      production stage​

      production items​

      price​

      qty​

      phase 1​
      return hideout order
      550 adena​

      5​

      phase 2​

      return hideout order
      advanced return order

      550 adena
      22,000 adena​

      5
      2​

      3 steps​

      return hideout order
      advanced return order
      advanced mobile speed potion
      advanced attack speed potion
      advanced spell casting speed potion
      potion molding - a
      potion molding - b
      potion molding - c
      potion of dyeing - a
      potion of dyeing - b
      potion of dyeing - c
      potion of dyeing - d
      hair change potion - a
      hair change potion - b
      hair change potion - c
      hair change potion - d
      hair change potion - e
      hair change potion - f
      hair change potion - g
      potion question
      the order of resumption (a grade)

      550 adena
      22,000 adena
      3300 adena
      3740 adena
      3740 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      22,000 adena
      11,000 adena
      59,400 adena​

      5
      3
      2
      2
      2
      1
      1
      1
      1
      1
      1
      1
      1
      1
      1
      1
      1
      1
      1
      1
      1​
     
  3. turnON

    turnON User

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    classes

    [​IMG]




    [​IMG] races

    1. the classic version is represented by five races: humans, elves, dark elves, orcs and dwarves.
    2. it is recommended to choose a class, based on their style of play, as the basic parameters are different for each race and archetype.
    3. basic parameters are distributed by race and archetypes as follows:

      - the default status by race

       
      tribe​

      classification​

      basic skills​

      the initial class​

      str​

      dex​

      con​

      int​

      wit​

      men​

      [​IMG]


      warrior​

      40​

      30​

      43​

      21​

      11​

      25​


      wizard​

      22​

      21​

      27​

      41​

      20​

      39​

      wizard​

      [​IMG]


      warrior​

      36​

      35

      36​

      23​

      14​

      26​


      wizard​

      21​

      24​

      25​

      37​

      23

      40​


      [​IMG]


      warrior​

      41

      34​

      32​

      25​

      12​

      26​


      wizard​

      23​

      23​

      24​

      44

      19​

      37​


      [​IMG]

      orc

      warrior​

      40​

      26​

      47

      25​

      12​

      26​


      wizard​

      27​

      24​

      31​

      31​

      15​

      42


      [​IMG]


      warrior​

      39​

      29​

      45​

      20​

      10​

      27​

      [​IMG]test
    [​IMG] crush hammer
    simultaneously stuns for 9 seconds. and inflicts melee. requires a blunt weapon. ignores shield. atk. power 487.
    the level of study - 40.
     
    Last edited: May 20, 2015
  4. turnON

    turnON User

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    hunting zones

    [​IMG]




    [​IMG]
    start village races

    1. in the classic version there are only five races, each assigned its own starting village, as it was before the goddess of destruction.
    2. when creating a character, depending on the chosen race, the player falls into one of the villages. the surroundings of each village are well suited for hunting until level 20.
    3. listed below are the start of the village of races:




      tribe​

      starting point​

      start town​

      around town hunting​


      painting of cedric
      brabant lake ain magic school​


      fields says the west island
      fields talking island east
      [dungeon] elf sites


      the shadow of the world can​


      fields forest of elves
      fields neutral zone
      [dungeon] elven underground fortress


      temple of shilen​


      fields forests of the dark elves
      fields swamp
      fields spider nest
      fields neutral zone
      [dungeon] black magic institute

      orc

      temple of the wave agde rio​


      [field] northern immortal plateau
      [field] southern immortal plateau
      fields frozen waterfall
      [dungeon] cave of trials


      pit​


      fields eastern mining area
      fields western mining zone
      [dungeon] abandoned coal mines
      [dungeon] mithril mines
      the relevant page> race start villages



    [​IMG] other settlements

    1. when you run the classic server will initially open: gludio, dion, giran and oren - only 4 territory.
    2. there are 7 settlements, in addition to the starting five.
    3. here are all the existing settlements:



      race start town

      aden continent town

      town name​

      around hunting ground level​

      town name​

      around hunting ground level​


      1-20
      1-20
      1-20
      1-20
      1-20​


      gludin town
      talking island town
      dion castle town
      floran village
      giran castle town
      the village of hunter
      oren castle town

      10-30
      20-30
      20-40
      20-30
      30-60
      40-45
      40-50​
      the relevant page> town



    [​IMG] hunting zones for beginners

    human race recommend hunting (1 ~ 20lv)
    [​IMG]


    talking island - east
    zone hunting for people in which they can be pumped from the inception of the character to 7 ~ 8 level. it is home to a fairly weak monsters, which can be easily overcome, but come across monsters that have the collective consciousness (social) and hitting one of them, the player will trigger an attack of others. it is necessary to consider when hunting in the east of talking island.

    talking island - north
    zone hunting suitable for pumping by 10 ~ 20 levels. compared with the eastern region there are a lot of monsters that have the collective consciousness: giant spiders, orc ringleader, leader of werewolves. it should also be wary of the destroyer, which deals magic attacks from a distance.

    elven ruins
    area leveling 10 ~ 20 levels, which can be accessed from the gatekeeper siff.
    when passing into the interior significantly increases the difference in the levels, it is recommended that hunt in a small group.

    elves recommend hunting (1 ~ 20lv)
    [​IMG]



    elven forest (shadow of the tree of life)
    the shadow of the tree of life - a zone of hunting for the elves, where they can be pumped from the inception of the character to 7 ~ 8 level.
    monsters cabo orc and goblin raider have a habit of attacking together, so be on the lookout while hunting.

    neutral zone
    place leveling level 15 and above.
    beware of lycanthropy as his attacks have a wide range of defeat.

    elven fortress
    hunting area in the shape of the dungeon with a complex internal structure. complexity is divided into 3 levels: the farther inland you advance, the more powerful and dangerous monsters will meet.
    since many of the monsters are social, it is recommended to hunt in a small group. beware of the surrounding monsters, attacking one, you will certainly attract the attention of his colleagues.


    dark elves recommend hunting (1 ~ 20lv)
    [​IMG]


    dark forest
    in the forest, not far from the starting dark elf village, newly created characters can be pumped up to 5 ~ 12 level.
    like other villages in the vicinity, living near the village of monsters - a low level, and the more the character is moving to the southwest, the more it will come across monsters with a collective consciousness.

    topi
    hunting area with single monsters around level 10.
    it is necessary to be afraid of the dark horror monster and quest monster black willow observers who can beat only characters level 30 and above.

    school of dark magic
    school of dark arts - a mysterious cave, suitable for leveling 10 ~ 20 level.
    inside the cave there is a possibility of being attacked near the monsters, so for successful hunting in the cave is recommended to form a small group.


    orcs recommend hunting (1 ~ 20lv)
    [​IMG]


    valley of heroes
    valley of heroes - a zone of hunting for the orcs, in which they can be pumped from the inception of the character to 7 ~ 8 level.
    beware of monsters such as sharp clawed demon - they can be "social".

    immortal plateau (north)
    immortal plateau (north) - hunting area, suitable for the characters from 8 to 15 ~ 17 level.
    moving eastward, you'll meet a higher level monsters, so with increasing character level best to move in this direction.

    cave of trials
    cave of trials - hunting area is in the form of dungeons suitable for leveling to 10 and up to 20 levels.
    the structure of the dungeon is simple: the further the player progresses deeper into the dungeon, the higher the level at the monsters encountered there.
    most monsters have a collective consciousness, it is recommended that a small hunting party.


    dwarf races recommendation hunting (1 ~ 20lv)
    [​IMG]


    frozen valley
    frozen valley - a hunting area for dwarfs, in which they can be pumped from the inception of the character to 7 ~ 8 level.
    like others around the starting villages near the village inhabited by dwarves harmless monsters type utuku orc, goblin spy other humanoid monsters, which also have a collective consciousness.

    west mine
    west mine (north-western part) - ezona hunting in an open field for the characters and from 8 up to 16 ~ 18 level.
    if the stock healing potion, you can try your luck in a single hunt. if power runs out, form a small group of two characters, and feel free to go into battle!

    abandoned coal mine
    abandoned coal mine - hunting area in the form of dungeons for leveling to 10 and up to 20 levels.
    dungeon is divided into 3 districts, each with its level of monsters living there.
    dungeons within fairly broad, and the density of the monsters low, so less likely to be attacked from several directions, and have the opportunity to hunt solo.


    [​IMG] the main hunting areas
    the main hunting ground

    [​IMG]
    abandoned camp (after level 20)
    [​IMG]
    rudy article sung abandoned camp in the village and the castle town of the mid-point geulrudin are distributed widely in the late 20th level monsters from the late 10th level. therefore, the advantage of being able to develop your character from the early to the late 20th level, and is suitable for play by constructing a small party.

    however, hunting is the midpoint of the two villages i have to go to town when you do not want to return involuntarily. just when the village moved there teleport to conserve costs check out their positions.


    turek orc camp (after level 24)
    [​IMG]
    turek orc camp is located in the north geulrudin town has several barracks and the various turek orc spawn a number for each barracks. depending on the size and set up a small tent party let us note that very suitable for hunting take place.

    turek orc assault accessories and bottles, and some elders seongong type except the monster does not recognize first, so proceed with pincers in a number of cognate recognition should not forget the monster is always ready to respond to gravitate situation.


    cruma tower (40 levels later)
    [​IMG]
    do not gun crew inside the tower is composed of three layers arranged in the large room divided into a number of relatively simple. the third floor consists of underground monsters of level 40 for early and mid seongong and most reliable form because it can be configured to capture if hunting party.

    b2f is composed of more than three layers of difficulty higher monster. be careful to dry the dark lords and liang's 50 levels with monsters should be especially careful of this. in particular, it has the skill to absorb mp ma liang of players must be careful.







    dragon valley (after level 45)
    [​IMG]
    giran castle town north of the valley of death, for in the corridor right of the field hunting ground for large-scale high-level veterans. it is distributed up to 59 levels of monsters and undead monsters often primarily based.
    mce-anchormce-anchor




    [​IMG] other hunting areas

    other hunting

    [​IMG]

    belonging to the manor​

    hunting name​

    recommended levels​

    hunting type​

    gludin estates​
    not plunder of evil
    despair of the ruins, ruins path of despair
    ruins of grief, mourning the ruins of a recipe
    hill of the windmills
    rangkeu lizardmen habitat
    fernanda mel gathering chapter
    win dowd manor, come mahum posts
    badlands
    hill of the wind
    forgotten temple
    gaemigul
    red rock ridge

    more than 14 levels
    more than 17 levels
    more than 17 levels
    more than 20 levels
    more than 16 levels
    more than 17 levels
    more than 22 levels
    more than 35 levels
    more than 26 levels
    more than 27 levels
    more than 29 levels
    more than 30 levels​

    field
    field
    field
    field
    field
    field
    field
    field
    field
    dungeon
    dungeon
    field​

    oren manor​
    lizard meadow
    sea of spores
    timak outpost
    ivory tower crater
    forest of mado
    forest of outlaws

    more than 35 levels
    more than 40 levels
    more than 40 levels
    more than 40 levels
    more than 45 levels
    more than 46 levels​

    field
    field
    field
    field
    field
    field​

    dion estates​
    mandragora field
    dion foothills
    rebel hideout
    dion pastures
    the execution site
    crew matthew marsh
    flo is reclaimed land
    beehive

    more than 20 levels
    more than 20 levels
    more than 23 levels
    more than 23 levels
    more than 25 levels
    more than 25 levels
    more than 30 levels
    more than 27 levels​

    field
    field
    field
    field
    field
    field
    field
    field​

    stuttgart estates​
    southern immortal plateau
    eastern mining zone
    mithril mines

    more than 18 levels
    more than 18 levels
    more than 23 levels​

    field
    field
    dungeon​

    giran estates​
    lair of the probe raeka
    garden gorgon
    corridor of death

    more than 30 levels
    level 31 or higher
    more than 35 levels​

    field
    field
    field​

    aden manor​
    valley of the hunters
    more than 40 levels​

    field​


    [​IMG] raid boss

    • in the classic version, there are many raid bosses.
    • trophies from the bosses can get weapons, armor, accessories of different ranks, scrolls modifications and other items.
      raid

      [​IMG]
      - classic server have the following end boss.
      - raid boss will drop the class d or more weapons, armor and reinforced the order. some high-level raid bosses and union raid boss will drop to 4-8



      raid boss name​

      the emergence location​

      level​

      scale​

      sheikh kuro boros
      tirak
      rebel commander de larkin
      elf le noir
      ana perez-mail courier
      basilisk huge wasteland
      turek colon yongbyeongdae
      cat's eye
      la gras only
      chapter queen's guard
      scylla
      the high priest of buku tortoise sh
      car courier press
      rove raeka warlock wave stu
      swamp staccato my queen luna
      remel
      cher tuva's greatest soul
      pet of cesar
      monitor the execution site of the guillotine
      dar shah of fireworks
      soul collector ahkeron
      gargoyle road sirocco
      red eye captain thrace
      perez's eye
      commander tempest
      lizardmen colon helrion
      however cats boss
      load scavenger boss
      nakhon dozen
      king of beasts karuta
      ahreukon can seukep site
      necromancer guard sentinel
      cursed clara
      perez's shaman sepia
      black lily
      ancient weird drake
      load ishikawa
      queen
      core
      ohreupen

      glues video estates
      forgotten temple
      rebel hideout
      red rock ridge
      garden gorgon
      badlands
      turek orc camp
      rebel hideout
      badlands
      crew matthew marsh
      for the valley
      beehive
      rebel hideout
      lair of the probe raeka
      crew matthew marsh
      crew matthew marsh
      turek orc camp
      garden gorgon
      the execution site
      rebel hideout
      the execution site
      badlands
      rebel hideout
      dion pastures
      the execution site
      crew matthew marsh
      giran estates
      corridor of death
      garden gorgon
      lair of the probe raeka
      matthew crew top
      for the valley
      for the valley
      for the valley
      for the valley
      for the valley
      for the valley
      gaemigul
      matthew crew top
      sea of spores

      26
      28
      28
      29
      30
      30
      30
      30
      30
      32
      32
      33
      33
      34
      34
      35
      35
      35
      35
      35
      35
      35
      35
      35
      36
      38
      39
      40
      40
      45
      45
      47
      50
      55
      55
      60
      60
      40
      50
      50​

      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      1 party
      coalition
      coalition
      coalition​
     
  5. turnON

    turnON User

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    objects

    [​IMG]




    [​IMG]
    equipment

    1. in the classical version of the maximum rank items - b.
    2. in future updates will be gradually introduced subjects of higher rank, while trying to preserve the value of items of low rank. it is planned to set limits on introducing higher ranks in the world of lineage ii classic.
    3. reduced the number of free cells under the equipment: 1812.
    4. the list of available cells under armor equipment and accessories:

      - equipment for the slot are shown below.


      wear equipment type​

      armors
      robe
      shorts
      gloves
      shoes​

      shield
      necklace
      earring
      ring
      talisman
      hair accessories​
    5. the table below summarizes the available types of weapons and their characteristics:


       
      category​

      atk​

      attack speed​

      critical​

      hits​

      related passive skill​

      [​IMG]


      low​

      very fast​

      high​

      low​

      dagger mastery

      [​IMG]


      usually​

      faster​

      usually​

      usually​

      sword / blunt mastery

      [​IMG]


      high​

      usually​

      usually​

      high​

      sword / blunt mastery
      extended weapon mastery

      [​IMG]


      high​

      usually​

      usually​

      high​


      [​IMG]


      usually​

      faster​

      low​

      high​

      sword / blunt mastery

      [​IMG]


      usually​

      usually​

      low​

      high​

      sword / blunt mastery
      extended tuhaen weapon mastery

      [​IMG]


      usually​

      usually​

      usually​

      usually​


      [​IMG]

      bow

      very high​

      slow / very slow​

      high​

      low​

      bow mastery

      [​IMG]


      high​

      usually​

      low​

      high​

      fist mastery
      - the relevant page> weapons
      [​IMG]
    6. the table below summarizes the available types of armor and classes are recommended for her to wear:


       
      category​

      class held by the relevant passive armor​

      warriors​

      knight​

      rouge​

      archer​

      wizards​

      summoner​

      healers​

      buffer​

      [​IMG]


      ●​

      ●​

      -​

      -​

      -​

      -​

      -​

      ●​

      [​IMG]


      ●​

      -​

      ●​

      ●​

      -​

      ●​

      -​

      ●​

      [​IMG]

      robe

      -​

      -​

      -​

      -​

      ●​

      ●​

      ●​

      ●​

      [​IMG]


      ●​

      ●​

      ●​

      ●​

      ●​

      ●​

      ●​

      ●​

      [​IMG]


      ●​

      ●​

      ●​

      ●​

      ●​

      ●​

      ●​

      ●​

      [​IMG]


      ●​

      ●​

      ●​

      ●​

      ●​

      ●​

      ●​

      ●​

      [​IMG]


      -​

      ●​

      -​

      -​

      -​

      -​

      -​

      -​
      the relevant page> armor

      [​IMG]
    7. the table below summarizes the types of magical accessories:

       
      category

      explanation

      [​IMG]


      magic resistance has the effect of raising. magic resistance levels can be high, but only one to wear.

      [​IMG]


      magic resistance has the effect of raising. at the same time you can wear two.

      [​IMG]

      ring

      magic resistance has the effect of raising. at the same time you can wear two.
      related pages> accessories


    mce-anchormce-anchor

    [​IMG] modifying items

    1. the classic version is scheduled to enter only the usual scrolls modification. first of all, it is associated with a significant impact on the economy of the blessed scrolls lineage ii classic in general, so no plans for their occurrence in the future.
    2. when you modify the values of various types of weapons of physical and magical attacks will increase as follows:

      - damage increment when the item is enchanted by grade as follows:


      enhanced levels​

      rating​

      one-handed sword / blunt / dagger / window​

      bow​

      handed sword / blunt / fighting​

      depends,​

      +1 to +3.​

      c grade​

      3​

      6​

      4​

      3​

      b grade​

      4​

      8​

      5​

      3​

      +4 to +16​

      c grade​

      6​

      12​

      8​

      6​

      b grade​

      8​

      16​

      10​

      6​
      mce-anchormce-anchor



    [​IMG] scrolls of renewal

    1. in the classic version there are special items - to reduce the score scrolls pk. at the moment - this is the only way to get rid of "unwanted" counter in the status of the character.
    2. there are 5 ranks rolls for ease of use at the appropriate levels of the character:


    [​IMG] soul crystals

    1. weapons grades c and b, can be strengthened soul crystal.
    2. at the moment, the classic version is no way to obtain soul crystals. in future updates planned to add a new method for producing crystal enhancement: through manufacturing (crafting). availability of materials for the manufacture of trophies to raid bosses.



    [​IMG] paint

    1. in the classic version, there are paints available classes of the first and second jobs.
    2. paints for the first profession can be purchased at the grocer in any village.
    3. paints for second class can only be purchased in the city of giran.
    4. having collected 10 bottles of one type of ink, it is possible to draw a character from the wizard of tattoos that can be found in some grocery stores.



    [​IMG] manufacturing dualsword


    • dual swords can be made in each settlement from the npc blacksmith. to produce necessary to combine two-handed sword, crystals of a certain rank and stone of purity. for the manufacture of a dualsword grade b will also need permission to make a dualsword.
    • in the original version of the game stone of purity was a necessary element for the manufacture of a dualsword grade b or higher, but in the classic version of this item is widely used for the manufacture of a dualsword all ranks.
    • currently there are no ways to get permission to make a dualsword. permits will be added in future updates when the average person on the realm closer to 52 (rank b).
    • meaning modification handed swords reset when used in the production of the pair.
    • dual swords different ranks can be made by the blacksmith in any settlement:
     
    evd1337 and migulogigolo like this.
  6. turnON

    turnON User

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    quest topic ... updated soon
    May 20, 2015
    updates for l2 classic post
     
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