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Криты

Discussion in 'Архив' started by Play, Jul 21, 2012.

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  1. Play

    Play User

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    2012.7.21 01:30:24
    build date : tue jul 17 11:47:47 2012

    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3293 mhz 4095mb ram
    video : nvidia geforce gtx 560 ti (142)
    poscode : ls8(449) 146802:25831:-2017 4/1 [871]

    resource alloc failed!!(reason=8007000e)

    history: fd3dtexture::cache <- retry create texture <- fd3drenderinterface::cachetexture <- fd3drenderinterface::setshaderbitmap <- fd3drenderinterface::handlespecular_sp <- fd3drenderinterface::setshadermaterial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- uskeletalmeshinstance::drawsection <- pawn=transient.morc meshinstance=orc.skeletalmeshinstance meshname=branch3.weapon.g_spacia_claw_m00 bodypart=27 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- rendertranslucentactortoproxy <- fdynamicactor::renderstencilalphaactor <- fdynamicactor::render <- morc transient.morc <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c680000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop



    2012.7.21 21:09:01
    build date : tue jul 17 11:47:47 2012

    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3293 mhz 4095mb ram
    video : nvidia geforce gtx 560 ti (142)
    poscode : ls8(449) 43341:146731:-3635 4/1 [871]

    resource alloc failed!!(reason=8007000e)

    history: fd3dvertexstream::cache <- rendev=7c680000 <- fd3drenderinterface::setvertexstreams <- rendev = 7c680000 132367070 799 121833494 494 9308196 267 1225380 <- render things <- aterraininfo::render <- this=20_22.terraininfo0 <- renderterrain <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c680000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop




    в ча.во. не нашел ничего подобного
     
  2. Tussmörket

    Tussmörket User

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    такое в faq и не думается что попадёт. снова вылезла старая проблема awakening с выделением памяти.
     
  3. Gatses

    Gatses Technical specialist Innova Group

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    закрыто в связи с утерей актуальности.
     
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