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опять 25

Discussion in 'Архив' started by Play, Sep 17, 2012.

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  1. Play

    Play User

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    2012.9.17 08:22:25
    build date : mon aug 27 06:20:42 2012

    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3293 mhz 4095mb ram
    video : nvidia geforce gtx 560 ti (623)
    poscode : ls8(449) 82496:148095:-3473 4/1 [871]

    idirect3dvertexbuffer9::lock failed(88760870).

    history: fd3dvertexstream::cache <- rendev=fd680000 <- fd3drenderinterface::setvertexstreams <- rendev = fd680000 54111718 1261 41988738 2059 10674124 385 1448856 <- uskeletalmeshinstance::drawsection <- pawn=transient.solina_father meshinstance=lineagemonsters3.skeletalmeshinstance meshname=lineagemonsters3.solina_father_m00 bodypart=-1 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- fdynamicactor::render <- solina_father transient.solina_father <- renderactor <- solidrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = fd680000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
     
  2. withdkd

    withdkd Тех. модератор 4Game Global moderator

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  3. Труля

    Труля Innova Group

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    закрыто в связи с утерей актуальности.
     
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