1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Крит

Discussion in 'Архив' started by максимус22, Dec 4, 2012.

Thread Status:
Not open for further replies.
  1. максимус22

    максимус22 User

    Joined:
    24.11.10
    Messages:
    106
    Likes Received:
    1
    2012.12.4 21:19:50 [gtick=140871 lgticks=600]
    build date : mon nov 26 09:08:49 2012

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i3 cpu 550 @ 3.20ghz @ 3212 mhz 3958mb ram
    video : nvidia geforce gts 450 (1054)
    poscode : ls8(488) 147030:27460:-2215 4/1 [0]
    video resources : 480 mb

    insufficient memory.
    please check the virtual memory option and avilable hard drive space.
    you can check them by going to : control panel->system->advanced->performance->settings->advanced->virtual memory.
    1721388 kb privatebytes(os) 1624636 kb workingsetsize(os)

    history: fmallocwindows::malloc <- 00000000 1048576 farray mem=714431024, aligned=723849216 <- fmallocwindows::realloc <- 00000000 1048576 farray <- farray::realloc <- 1048576*1 <- tarray<< <- tlazyarray::load <- fstatictexture::gettexturedata <- l2font-ru.loading.loading_default_0000_001 <- fd3dtexture::cache <- retry create texture <- fd3drenderinterface::cachetexture <- fd3drenderinterface::setshaderbitmap <- fd3drenderinterface::handlecombinedmaterial <- fd3drenderinterface::setsimplematerial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- fcanvasutil::flush <- material=l2font-ru.loading.loading_default_0000_001 <- ucanvas::drawtile <- ucanvas::drawmaterial <- ucanvas::drawtexture <- ncgdevice::drawtexture <- tex name: loading02-ru <- nctexturectrl::eek:npaint <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <- wm_paint <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::consolepostrender <- uiloadingstate::drawloadingscreen <- loadingscreen <- ugameengine::loadmap <- mapname=lobby01 <- localmapurl <- ugameengine::browse <- nconsolewnd::restartend <- ugameengine::eek:nrestartresponse <- restartresponsepacket <- unetworkhandler::tick <- function name=restartresponse <- ugameengine::tick <- updateworld <- mainloop

    проверил клиент утилитой не каких ошибок
     
  2. Ulthar

    Ulthar Moderator

    Joined:
    16.03.10
    Messages:
    5,245
    Likes Received:
    387
    перезапуск клиента. ошибка известная и связана с некорректным поведением менеджера памяти клиента - при выделении 1,6-1,9 гигабайта памяти на процесс игры он падает с критом.
     
    максимус22 likes this.
Thread Status:
Not open for further replies.