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Не запускается игра

Discussion in 'Архив' started by Felcsi, Dec 30, 2012.

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  1. Felcsi

    Felcsi User

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    игра не запускается, появляется первое окно загрузка, затем загружается frost security, далее появляется картинка с вашим логотипом и персонажами, и внезапно всё выключается, мнгновенно фрост, и пропадает картинка.перепробовал всё что вы писали в темах про данный казус. переустановил physx, драйвер nvidia для видеокарты переустановил, удалял корневые файлы, чинил через сайт 4game , прописывал testsigning, активировал windows, перезагружал кучу раз, не помогло, сканируя на вирусы ничего не нашёл, только то что там по мелочи. всё по directx и прочие переустанавливал, обновлял.
    вот последний кусок лога где ошибка видна.
    Code:
    16:07:41 - meshstreamingverbose: ignoring mesh 'skeletalmesh engine.default__skeletalmesh' cause is a [rf_classdefaultobject| ] object
    16:07:41 - meshstreamingverbose: ignoring mesh 'golemskeletalmesh apbgame.default__golemskeletalmesh' cause is a [rf_classdefaultobject| ] object
    16:07:41 - log: sdd decryption error: string=aquire: cryptaquirecontext failed - nte_bad_keyset (0x80090016)
    16:07:42 - log: virtualprotect tunreachablebitarray: 0x13470000
    16:07:42 - thread: thread asynciosystem created with stack 1703934 and priority 'below normal'
    16:07:42 - log: physx system software detected: 9120613 (9090203 or later required)
    16:07:42 - devphysics: error (206) in file ..\..\core\device\registryhardwareselection.cpp, line 65: physxdevice.dll not found
    16:07:42 - devphysics: error (206) in file ..\..\core\device\registryhardwareselection.cpp, line 65: physxdevice.dll not found
    16:07:42 - log: gconfig::find has loaded file:  ..\engine\localization\rus\launch.rus
    16:07:42 - thread: thread renderingthread created with stack 131070 and priority 'normal'
    16:07:42 - apb_loadtiming: 26.85 : fengineloop::init
    16:07:42 - log: gconfig::find has loaded file:  ..\engine\localization\rus\core.rus
    16:07:42 - log: loading shader cache refshadercache-pc-d3d-sm3.cacheobject
    16:07:42 - log: ...loaded 15443 shaders(193 legacy, 0 redundant)
    16:07:42 - log: ...loaded 2698 materials(0 redundant)
    16:07:48 - warning: shader compile error: error x3501: 'main': entrypoint not found, , 
    
    16:07:48 - critical: apperror called: failed to compile global shader fycrcbvertexshader
    16:07:48 - critical: windows getlasterror: 52>7<>6=> a>740bl d09;, b0: :0: >= c65 aci5ab2c5b. (183)
    16:07:48 - log: exception handler starts.
    16:07:48 - log: main thread is suspended.
    16:07:48 - log: ue3 memory allocator is unlocked.
    16:07:48 - log: memory freed for exception handler.
    16:07:48 - log: errorcode : 0x7632b9bc
    16:07:48 - log: create minidump.
    16:07:48 - log: createminidump() - apptogglelogconsolebuffer(false)
    16:07:48 - log: createminidump() - appflushlogall
    16:07:48 - log: foutputdeviceredirector::forceflush() - scopelock
    16:07:48 - log: foutputdeviceredirector::forceflush()unsynchronizedflushthreadedlogs()
    16:07:48 - log: foutputdeviceredirector::forceflush() for (...outputdevices...) 
    16:07:48 - log: foutputdeviceredirector::forceflush() - forceflush() 
    16:07:48 - log: foutputdevicefile::flush() - scopelock
    16:07:48 - log: foutputdevicefile::flush() - logar->flush()
    16:07:48 - log: returned to createminidump()
    16:07:48 - log: skipping internal minidump for innova.
    16:07:48 - log: generate external dump file name.
    16:07:48 - log: create external minidump: d:\games\apb\binaries\..\apbgame\logs\2012.12.30-20.07.15-4060_catcher.dmp 
    16:07:48 - log: copy the exception info to shared memory
    16:07:48 - log: wake up apb_catcher.
    16:07:48 - log: wait for apb_catcher to finish.
    16:07:48 - log: apb_catcher failed!
    16:07:48 - log: creating external mini-dump failed!
    16:07:48 - log: process mindump file: d:\games\apb\binaries\..\apbgame\logs\2012.12.30-20.07.15-4060.dmp
    16:07:48 - log: kd.exe -z d:\games\apb\binaries\..\apbgame\logs\2012.12.30-20.07.15-4060.dmp -y "lib/release_user;symbols/release_user" -c ".ecxr;.lines -e;k 50;q"
    16:07:48 - log: executable not found!
    16:07:48 - log: runappproc failed!
    16:07:48 - log: processminidump failed!
    16:07:48 - log: search for callstack text.
    16:07:48 - log: callstack text not found.
    16:07:48 - log: 
    16:07:48 - log: foutputdeviceredirector::forceflush() - scopelock
    16:07:48 - log: foutputdeviceredirector::forceflush()unsynchronizedflushthreadedlogs()
    16:07:48 - log: foutputdeviceredirector::forceflush() for (...outputdevices...) 
    16:07:48 - log: foutputdeviceredirector::forceflush() - forceflush() 
    16:07:48 - log: foutputdevicefile::flush() - scopelock
    16:07:48 - log: foutputdevicefile::flush() - logar->flush()
    16:07:48 - log: exception: sending crashreport callback event...
    16:07:48 - log: exception: calling handleerror()...
    16:07:48 - log: foutputdeviceredirector::forceflush() - scopelock
    16:07:48 - log: foutputdeviceredirector::forceflush()unsynchronizedflushthreadedlogs()
    16:07:48 - log: foutputdeviceredirector::forceflush() for (...outputdevices...) 
    16:07:48 - log: foutputdeviceredirector::forceflush() - forceflush() 
    16:07:48 - log: foutputdevicefile::flush() - scopelock
    16:07:48 - log: foutputdevicefile::flush() - logar->flush()
    16:07:48 - log: === critical error: ===
    failed to compile global shader fycrcbvertexshader
    
    history: 
    16:07:48 - log: foutputdeviceredirector::forceflush() - scopelock
    16:07:48 - log: foutputdeviceredirector::forceflush()unsynchronizedflushthreadedlogs()
    16:07:48 - log: foutputdeviceredirector::forceflush() for (...outputdevices...) 
    16:07:48 - log: foutputdeviceredirector::forceflush() - forceflush() 
    16:07:48 - log: foutputdevicefile::flush() - scopelock
    16:07:48 - log: foutputdevicefile::flush() - logar->flush()
    16:07:48 - exit: executing uobject::statics***downaftererror
    16:07:48 - devnet: closing connection default__netconnection due to s***downaftererror
    16:07:48 - devnet: closing connection default__childconnection due to s***downaftererror
    16:07:48 - devnet: closing connection default__demorecconnection due to s***downaftererror
    16:07:48 - devnet: closing connection default__tcpipconnection due to s***downaftererror
    16:07:48 - exit: executing uwindowsclient::s***downaftererror
    16:07:48 - exit: executing uwindowsclient::s***downaftererror
    16:07:48 - log: foutputdeviceredirector::forceflush() - scopelock
    16:07:48 - log: foutputdeviceredirector::forceflush()unsynchronizedflushthreadedlogs()
    16:07:48 - log: foutputdeviceredirector::forceflush() for (...outputdevices...) 
    16:07:48 - log: foutputdeviceredirector::forceflush() - forceflush() 
    16:07:48 - log: foutputdevicefile::flush() - scopelock
    16:07:48 - log: foutputdevicefile::flush() - logar->flush()
    16:07:48 - log: exception: starting statics***downaftererror()...
    16:07:48 - log: foutputdeviceredirector::forceflush() - scopelock
    16:07:48 - log: foutputdeviceredirector::forceflush()unsynchronizedflushthreadedlogs()
    16:07:48 - log: foutputdeviceredirector::forceflush() for (...outputdevices...) 
    16:07:48 - log: foutputdeviceredirector::forceflush() - forceflush() 
    16:07:48 - log: foutputdevicefile::flush() - scopelock
    16:07:48 - log: foutputdevicefile::flush() - logar->flush()
    16:07:48 - log: foutputdeviceredirector::forceflush() - scopelock
    16:07:48 - log: foutputdeviceredirector::forceflush()unsynchronizedflushthreadedlogs()
    16:07:48 - log: foutputdeviceredirector::forceflush() for (...outputdevices...) 
    16:07:48 - log: foutputdeviceredirector::forceflush() - forceflush() 
    16:07:48 - log: foutputdevicefile::flush() - scopelock
    16:07:48 - log: foutputdevicefile::flush() - logar->flush()
    16:07:48 - exit: exiting.
    16:07:48 - exit: name subsystem s***ting down
    16:07:48 - uninitialized: log file closed, 30/12/12 20:07:48
    16:07:48 - uninitialized: foutputdevicefile::flush() - scopelock
    16:07:48 - uninitialized: foutputdevicefile::flush() - logar->flush()
    
    как я понял, он ругается на vertex shader, но видеокарта у меня geforce gts250, а вершинные шейдеры в ней - 4.0. может с самой картой проблема, я уже не знаю...
    вложил dxdiag , а msinfo не вложил, ваш форум не даёт мне его загрузить. очень надеюсь на вашу помощь, спасибо большое заранее.
    View attachment 39977
     
  2. TGM_darken09

    TGM_darken09 User

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    а просто переустановить клиент на другой диск не пробовали?
     
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  3. Felcsi

    Felcsi User

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    нет, спасибо, сейчас попробую, отпишусь как переустановлю.

    - - - добавлено - - -

    спасибо вам большое, помогло, с наступающим вас.
     
  4. TGM_darken09

    TGM_darken09 User

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    тема закрыта.
     
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