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Insufficient Memory

Discussion in 'Архив' started by GnomiusSong, Jan 1, 2013.

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  1. GnomiusSong

    GnomiusSong User

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    2013.1.1 17:30:28 [gtick=50429 lgticks=560]
    build date : mon dec 17 04:01:59 2012

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel genuine intel(r) cpu 2160 @ 1.80ghz @ 2880 mhz 4095mb ram
    video : nvidia geforce gtx 550 ti (304)
    poscode : ls8(488) -91969:55088:-2691 2/1 [793]
    video resources : 196 mb

    insufficient memory.
    please check the virtual memory option and avilable hard drive space.
    you can check them by going to : control panel->system->advanced->performance->settings->advanced->virtual memory.
    1740992 kb privatebytes(os) 1567364 kb workingsetsize(os)

    history: fmallocwindows::malloc <- 00000000 2244 farray mem=1122930734, aligned=1140183040 <- fmallocwindows::realloc <- 00000000 2244 farray <- farray::realloc <- 187*12 <- uvertmeshinstance::getframe <- uvertmeshemitter::renderparticles <- this=transient.vertmeshemitter owner=transient.d_su_deathgod_ta <- aemitter::render <- fdynamicactor::render <- d_su_deathgod_ta transient.d_su_deathgod_ta <- renderactor <- deferredactors <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c120000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
     
  2. Медвежутька

    Медвежутька User

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    на "жестком диске" много свободного места в системном разделе? не меньше 2-3 гигов желательно иметь свободного.
     
  3. GnomiusSong

    GnomiusSong User

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    по 14гб на обоих разделах дисков

    - - - добавлено - - -

    вот только что еще один:
    2013.1.1 22:18:11 [gtick=284998 lgticks=284927]
    build date : mon dec 17 04:01:59 2012

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel genuine intel(r) cpu 2160 @ 1.80ghz @ 2880 mhz 4095mb ram
    video : nvidia geforce gtx 550 ti (304)
    poscode : ls8(488) 207528:86576:-1011 2/1 [793]
    video resources : 174 mb

    resource alloc failed!!(reason=8007000e)

    history: fd3dtexture::cache <- retry create texture <- fd3drenderinterface::cachetexture <- fd3drenderinterface::setshaderbitmap <- fd3drenderinterface::handlespecular_sp <- fd3drenderinterface::setshadermaterial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- uskeletalmeshinstance::drawsection <- pawn=transient.felf meshinstance=elf.skeletalmeshinstance meshname=branch3.weapon.g_urukmash_m00 bodypart=27 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- rendertranslucentactortoproxy <- fdynamicactor::renderstencilalphaactor <- fdynamicactor::render <- felf transient.felf <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c120000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
     
  4. Ulthar

    Ulthar Moderator

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    расширение файла подкачки ситуацию не изменит. клиент вылетает по набору примерно ~2 гигабайт на процесс, как в тексте крита из 1-го поста или в аналогичном:

    013.1.2 00:46:07 [gtick=321657 lgticks=311169]
    build date : mon dec 17 06:01:59 2012

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : authenticamd amd phenom(tm) ii x4 b65 processor @ 3423 mhz 4095mb ram
    video : amd radeon hd 7800 series (1169)
    poscode : ls8(488) -14755:123028:-3119 3/1 [764]
    video resources : 537 mb

    insufficient memory.
    please check the virtual memory option and avilable hard drive space.
    you can check them by going to : control panel->system->advanced->performance->settings->advanced->virtual memory.
    1692928 kb privatebytes(os) 1548204 kb workingsetsize(os)

    history: fmallocwindows::malloc <- 00000000 46492 farray mem=808100538, aligned=798339072 <- fmallocwindows::realloc <- 00000000 46492 farray <- farray::realloc <- 197*236 <- uparticleemitter::initialized <- ubeamemitter::initialize <- aemitter::tick <- this=(30fe2400), (d_channeling1b_beam transient.d_channeling1b_beam), buselight(0), busequake(0) <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop

    ошибки подобного плана будут до тех пор, пока nс снова не добавит удалённую в glory days из l2.bin/l2.exe поддержку более 2 gb памяти на процесс. чаще всего вылеты по исчерпанию памяти на данный момент характерны для адена/глудио/аркана.
     
  5. GnomiusSong

    GnomiusSong User

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    а второй крит?
     
  6. Ulthar

    Ulthar Moderator

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    они аналогичны. в обоих случаях клиент сам себя уронил по неудачной попытке выделения памяти, ибо дошёл до своего лимита выделения памяти на процесс игры.
     
  7. Труля

    Труля Innova Group

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    закрыто в связи с утерей актуальности.
     
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