informations about awakening classes when a character awakens, all previously learned skills are replaced by new skills. a main class that completes awakening can start to use a new means of transport, "jump". however, characters in a chaotic state cannot use jump. classes available for awakening are as follows: class name: sigel knight classes that can awaken: phoenix knight, hell knight, eva's templar, shillien templar class name: yul archer classes that can awaken: sagittarius, moonlight sentinel, ghost sentinel, trickster class name: tyrr warrior classes that can awaken: dreadnought, duelist, titan, grand khavatari, maestro, doombringer class name: othell rogue classes that can awaken: adventurer, wind rider, ghost hunter, fortune seeker class name: feoh wizard classes that can awaken: archmage, soul taker, mystic muse, storm screamer, soul hound class name: iss enchanter classes that can awaken: sword muse, spectral dancer, doomcryer, dominator, hierophant, judicator class name: wynn summoner classes that can awaken: arcana lord, elemental master, spectral master class name: aeore healer classes that can awaken: cardinal, eva's saint, shillien saint new skills featred aeore healer skills: power of saha | increase the p. atk./p. def./m. atk. and m. def. of a selected target for a time. critical of saha | increase the p. critical rate, p. critical damage, and m. critical rate of a selected target and reduce its mp cost for physical and magic skills for a time. force of saha | increase the atk. spd. and casting spd. of a selected target and give it the vampiric rage effect for a time. speed of saha | increase the p. accuracy, p. evasion, m. evasion, and spd. of a selected target and reduce the critical damage it receives for a time. resistance of saha | increase resistances to shock, poison, holy, and darkness attacks for a time. clarity of saha | reduce the mp cost for skills for a time. celestial party protection | make all party members invincible for a time. balance heal | equalize the hp of all party members and restore hp every second for a time. party resurrection | resurrect all dead party members. reset | reset the duration of all abnormal states active on a target. laksis disc | manipulate the power of light to heal allies nearby and inflict damage on enemies. this power consumes mp continuously. dark force | inflict damage on a target with boosted m. atk., with a chance of pushing the target back. summon tree of life | summon a tree of life. the summoned tree of life restores the hp of party members near the tree and casts blessings that remove debuffs from party members. summon rumi | summon a warrior made of light. aeore force | increase the m. atk. of all party members except yourself, and increase the p. atk. of party members equipped with a bow/crossbow. featured othell rogue skills: shadow flash | shadow flash shadows illusion | melt into a target's shadow and summon clones to attack it. shadow dash | increase speed, evasion, and hp recovery bonus for a time. shadow hide | become hidden, remove any debuffs and hold effects on you, and reset an enemy's aggression toward you. while you are hidden, your speed decreases and your hp recovery bonus increases. blood stab | attack an enemy from behind, aiming for its vital spot, and inflict additional bleed damage. a half-kill is possible with this attack. cross counter | evade all physical attack skills and reflect all damage back on an enemy for a time. plunder | seize an item from a target. kick | powerfully kick an enemy, knocking it back. angel death | increase your spd., evasion, skill evasion, critical attack success rate, and debuff resistance temporarily, and become imbued with the poison paralyze effect, which paralyzes any enemy who attacks you. throwing dagger | throw a dagger at an enemy and reduce its speed by 80% for a time throwing sand | throw poisonous sand at an enemy to lure it toward you, and significantly reduce its accuracy for a time. throwing poison needle | throw a poison needle at a target to interfere with its casting. razor rain | shower nearby enemies with a rain of blades. othell force | increase the short range physical attack speed of all party members except yourself. featured sigel knight skills: rage aura | increases p. atk., atk. spd., and spd. when using a sword or blunt weapon. aura effects do not stack, and party members can only have one aura at any time. iron aura | increases p. atk., atk. spd., and also increases p. def., shield p. def., shield defense, and resistances to bow or crossbow, and reduces critical damage received when equipped with heavy armor. aura effects do not stack, and party members can only have one aura at any time. challenge aura | increases p. atk., atk. spd., and reduces mp cost for skills when a sword or blunt weapon is equipped. also increases enemy aggression toward the caster. aura effects do not stack, and party members can only have one aura at any time. resist aura | increases p. atk., atk. spd., m. def., and resistances to elemental attacks. aura effects do no stack, and party members can only have one aura at any time. spirit aura | increases p. atk., atk. spd., mental crowd control abilities, and debuff resistance, as well as mp recovery from healing and mp recovery bonus. aura effects do not stack, and party members can only have one aura at any time. recovery aura | increases p. atk., atk. spd., physical crowd control abilities, and debuff resistance, as well as hp recovery from healing and hp recovery bonus. aura effects do not stack, and party members can only have one aura at any time. chain strike | drag a target in front of you. chain hydra | drag a target, as well as enemies around the target, in front of you. ignore death | your hp does not fall below a certain value. spike shield | return some of the received physical and magical damage back to an attacker. shield charge | use a shield to attack a selected target with boosted power. also reduce p. def. and p. evasion, and increase p. critical damage inflicted on the target. justice punishment | attack a selected target and reduce its p. atk. and m. atk. requires an equipped sword or blunt weapon. summon golden lion | summon a golden lion to fight alongside you. summon knight cubic | summon a knight cubic. the summoned cubic removes all debuffs from you. sigel force | increase the p. atk. of all party members that are equipped with melee weapons except for sigel knights. featured yul archer skills: siege fire stance | increase your p. atk., skill power, accuracy, and critical damage, but decrease your atk. spd. and mvt spd. when using a bow or crossbow. rapid fire stance | increase your firing spd. and mvt spd. but decrease your skill reuse time, accuracy, and p. attack. increase your accuracy when attacking in succession. sniper stance | increase your accuracy, range, and critical rate, but decrease your atk. spd. and mvt spd. when using a bow or crossbow. receive additional effects when using pinpoint shot. tornado shot | attack enemies in front of you with penetrating strikes. requires an equipped bow or crossbow. bow strike | attack an enemy nearby and push it back. requires an equipped bow or crossbow. pinpoint shot | aim for a ranged enemy's vulnerable spot to attack it while ignoring its p. def. requires an equipped bow or crossbow. quick charge | move forward instantaneously. quick evasion | move back instantaneously. time bomb | plant a time bomb on a target that explodes after a delay, causing damage. your accuracy decreases while the skill is in effect. lock on | lower a target's resistance to bow or crossbow attacks and m. def. summon thunder hawk | summon a thunder hawk. recoil shot | fire an arrow at a target and push it back. can cancel an enemy's targeting. requires an equipped bow or crossbow. support fire | attack a target within the selected range. yul force | increase the casting spd. and mp recovery bonus of all party members who are not yul archers.