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Крит ошибка

Discussion in 'Архив' started by ЭтоКейджБейби, Mar 26, 2013.

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  1. ЭтоКейджБейби

    ЭтоКейджБейби User

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    2013.3.26 19:59:11 [gtick=92986 lgticks=17350]
    build date : tue mar 12 11:55:44 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-3570k cpu @ 3.40ghz @ 3503 mhz 4095mb ram
    video : nvidia geforce gtx 570 (1422)
    poscode : ls8(488) -104922:52207:-1637 4/1 [830]
    video resources : 194 mb

    history: fmallocwindows::realloc <- 00000000 34 farray <- farray::realloc <- 17*2 <- getdebugname <- swmeshleafactor <- processleaf <- traverse <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c150000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_priv_instruction]
    address [0x10903f97]
    offset from base [0x00223f97]


    в чем причина?

    - - - добавлено - - -

    2013.3.26 20:57:25 [gtick=152026 lgticks=140956]
    build date : tue mar 12 11:55:44 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-3570k cpu @ 3.40ghz @ 3503 mhz 4095mb ram
    video : nvidia geforce gtx 570 (1422)
    poscode : ls8(488) 147866:26998:-2205 4/1 [830]
    video resources : 216 mb

    resource alloc failed!!(reason=8007000e)

    history: fd3dtexture::cache <- retry create texture <- fd3drenderinterface::cachetexture <- fd3drenderinterface::setshaderbitmap <- fd3drenderinterface::handlespecular_sp <- fd3drenderinterface::setshadermaterial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- uskeletalmeshinstance::drawsection <- pawn=transient.fdarkelf meshinstance=darkelf.skeletalmeshinstance meshname=branch3.weapon.g_urukmash_m00 bodypart=27 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- fdynamicactor::render <- fdarkelf transient.fdarkelf <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c150000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop


    еще вот такая
    2013.3.26 22:59:39 [gtick=380915 lgticks=364383]
    build date : tue mar 12 11:55:44 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-3570k cpu @ 3.40ghz @ 3503 mhz 4095mb ram
    video : nvidia geforce gtx 570 (1422)
    poscode : ls8(488) 207533:86619:-1006 4/1 [830]
    video resources : 327 mb

    history: fmallocwindows::realloc <- 00000000 1320 farray <- farray::realloc <- 33*40 <- apawn::facerotation <- apawn::processfacerotation <- aactor::tick <- transient.mmagic <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_access_violation]
    address [0x10903b80]
    offset from base [0xffffffff]

    и такая
     
    Last edited by a moderator: Mar 26, 2013
  2. Aelleren

    Aelleren User

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