1. Этот сайт использует файлы cookie. Продолжая пользоваться данным сайтом, Вы соглашаетесь на использование нами Ваших файлов cookie. Узнать больше.

Critical Error at entering frintezza

Тема в разделе "Archive", создана пользователем Umbarabumba, 27 янв 2012.

Статус темы:
Закрыта.
  1. Umbarabumba

    Umbarabumba User

    Регистрация:
    07.12.11
    Сообщения:
    468
    Симпатии:
    0
    hello me and few of my friends encounter same crit error whenever we try to enter frintezza's instance




    assertion failed: datacount>=sizeof(uobject) [file:.\unobj.cpp] [line: 1485]

    history: uobject::initproperties <- uobject::staticallocateobject <- (l2_839_skill none) <- uobject::staticconstructobject <- ugameengine::loadskilleffect <- ugameengine::getskilleffect <- fnmagicinfo::setinfo <- apawn::setmagicinfo <- ugameengine::eek:nreceivemagicskilluse <- magicskilluse <- unetworkhandler::tick <- function name=magicskilluse <- ugameengine::tick <- updateworld <- mainloop

    any ideas?
     
  2. Kall

    Kall User

    Регистрация:
    24.11.11
    Сообщения:
    1.019
    Симпатии:
    0
    hi,
    it's seems like on of yours file are corrupted.
    do you try use fix option?

    can you past all error msg?

    best regards
     
  3. Umbarabumba

    Umbarabumba User

    Регистрация:
    07.12.11
    Сообщения:
    468
    Симпатии:
    0
    yea, we tried fixing the game and didnt help
    when all rooms have been cleaned we were able to get in at last and join the last fight with frintezza...
     
  4. Kall

    Kall User

    Регистрация:
    24.11.11
    Сообщения:
    1.019
    Симпатии:
    0
    it's problem with one of file. you have damaged file with "skills" of this mobs.
    give me a moment i need find where this sill was saved.

    #upd
    delete lineageeffectmeshes.ukx, lineageeffectmeshes2.ukx from folder animations the game, lineageeffect.u from system and full check
     
    Последнее редактирование модератором: 27 янв 2012
  5. Umbarabumba

    Umbarabumba User

    Регистрация:
    07.12.11
    Сообщения:
    468
    Симпатии:
    0
    will check on next frintezza
     
  6. Umbarabumba

    Umbarabumba User

    Регистрация:
    07.12.11
    Сообщения:
    468
    Симпатии:
    0
    didnt help :(


    edit: alt+p did :d


    why? oo
    same problem with few friends
     
    Последнее редактирование модератором: 3 фев 2012
  7. Eska

    Eska User

    Регистрация:
    24.11.11
    Сообщения:
    1.726
    Симпатии:
    11
    your gpu / cpu might not be able to handle such gfx / calculations overflow.
    alt+p is the solution.
     
  8. withdkd

    withdkd Тех. модератор 4Game Global moderator

    Регистрация:
    29.08.10
    Сообщения:
    11.194
    Симпатии:
    578
    try to use low/mid graphic options
    i think your videocard doesn't cope with some animations
     
  9. Umbarabumba

    Umbarabumba User

    Регистрация:
    07.12.11
    Сообщения:
    468
    Симпатии:
    0
    so my graphic card is enough to handle aden 1920x1080 max details but not enough to handle 1 animation in frint instance?

    its not only my video card, it happens to some of my friends as well and they have different video cards
     
  10. NeoTiger

    NeoTiger Moderator

    Регистрация:
    08.12.11
    Сообщения:
    3.079
    Симпатии:
    118
    it's your computer who cannot handle those 50+ hidden mobs in first room :p.
     
  11. orbi_

    orbi_ User

    Регистрация:
    08.02.12
    Сообщения:
    165
    Симпатии:
    46
    2012.2.8 20:24:04
    os : windows7(32) 6.1 (build: 7600)
    cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3301 mhz 4095mb ram
    video : amd radeon hd 6800 series (1114)
    poscode : ls9(415) -87997:-141148:-9176 4/1 [462]

    assertion failed: defaults.num() [file:f:\work\gd\gd1_0824\warfare2110\core\inc\uncl ***.h] [line: 551]

    history: spawnactor-1 <- classflags = 700f0004 defaultnumbefore = 0 defaultnum = 3500 propertysize = 3500 linkerindex = 1914 linkeradder = 28fac000 <- ulevel::spawnactor <- (br_aga_zaken) <- umasterlevel::spawnactor <- apawn::setagathion <- processcubicnagathion <- unetworkhandler::tick <- function name=cipacket <- ugameengine::tick <- updateworld <- mainloop

    after port to frintezza (allways)
    cpu on 5 ghz, 8 gb ram, ssd disk etc...
     
  12. Eska

    Eska User

    Регистрация:
    24.11.11
    Сообщения:
    1.726
    Симпатии:
    11
    hello there,

    you can see actual solutions and issues' statuses here.
    additional instructions could be found here.
    here you can download client-check application.
    if you can't find a solution for your issue you always can ask for moving the thread back into the main branch.

    best regards,
     
Статус темы:
Закрыта.