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Critical error on Auction house buy

Discussion in 'Archive' started by rocblanc, Dec 4, 2011.

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  1. rocblanc

    rocblanc User

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    2011.12.4 00:48:39
    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm)2 quad cpu @ 2.66ghz @ 2673 mhz 4095mb ram
    video : ati radeon hd 5800 series (1091)
    poscode : ts9(415) -114428:253538:-1544 4/1 [988]

    insufficient memory.
    please check the virtual memory option and avilable hard drive space.
    you can check them by going to : control panel->system->advanced->performance->settings->advanced->virtual memory.

    history: fmallocwindows::malloc <- 00000000 2810016 farray mem=800770058, aligned=807096320 vidresource=463024925 <- fmallocwindows::realloc <- 00000000 2810016 farray <- farray::realloc <- 63864*44 <- tarray<< <- tlazyarray::load <- ustaticmesh::lockcachedcollisionnodes <- ustaticmesh::setupcachedcollisiondata <- flinecollisioncheck::check <- ustaticmesh::linecheck <- owner=staticmeshactor 16_25.staticmeshactor251 name=newbie_plaza_grass end[-114433.000000 ,253567.000000, -1543.121460] start[-114107.382813 ,253201.703125, -910.215759] extent[0.000000 ,0.000000, 0.000000] <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine:: draw <- grendev = 7c790000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop



    it was just at the moment i clicked buy in the auction house screen. talking island town npc.

    virtual memory managed by windows, 8gb currrently. free space on disk: 86.8 gb.
    the windows installed is 64 bits version not 32 as the error report seems to show. build version is ok.
     
  2. Razzly

    Razzly Banned

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    this topic is older than 30 days and will be moved to the archive section . if it's needed to be open again, please send me private information,

    regards
     
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