2013.6.20 0014 [gtick=181183 lgticks=181182] build date : mon may 20 1258 2013 os : windows7(32) 6.1 (build: 7601), service pack 1.0 cpu : genuineintel intel(r) core(tm) i5-3570k cpu @ 3.40ghz @ 3503 mhz ram : 3551mb ram logicalcore : 4 physicalcore : 4 video : nvidia geforce gtx 570 (2018) poscode : ls8(531) 213023:52487:-8421 4/1 [0] video resources : 56 mb history: ulinkerload::serialize <- soundname : air_horror_loop_01 <- 0 <- fsounddata::load <- sound->handleptr: deadbeef <- registersound 3 <- ualaudiosubsystem::registersound <- ualaudiosubsystem:laysoundw <- ualaudiosubsystem:laysoundw <- ualaudiosubsystem:layambientvolumesound <- ualaudiosubsystem:rocessambientvolumesound <- ualaudiosubsystem::updateambientvolumes <- ualaudiosubsystem::seeifanynewambientsoundsneedtobestarted <- ualaudiosubsystem::update <- updateaudio <- draw <- grendev = bd4d0000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop exception: code [exception_write_violation dataaddress:0xb8760000] address [0x1091914a] segcs [0x001b] l2.exe.exe [0x10900000] offset [0x0001914a]
2013.6.20 0240 [gtick=411623 lgticks=79827] build date : mon may 20 1258 2013 os : windows7(32) 6.1 (build: 7601), service pack 1.0 cpu : genuineintel intel(r) core(tm) i5-3570k cpu @ 3.40ghz @ 3503 mhz ram : 3551mb ram logicalcore : 4 physicalcore : 4 video : nvidia geforce gtx 570 (2018) poscode : ls8(531) 205747:119849:-9995 4/1 [0] video resources : 167 mb history: m_pstateblock:36c86560, m_bdevicecaptured:1 <- gfxuimanager::applystate <- gfxuimanager::renderflash <- gfxflashwnd:npaint <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <- wm_paint <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::consolepostrender <- consolepostrender <- draw <- grendev = bd4d0000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop exception: code [exception_illegal_instruction] address [0x6ced9056] segcs [0x001b] d3d9.dll [0x6ceb0000] offset [0x00029056]
после проверки вот такой крит 2013.6.20 1854 [gtick=148744 lgticks=104276] build date : mon may 20 1258 2013 os : windows7(32) 6.1 (build: 7601), service pack 1.0 cpu : genuineintel intel(r) core(tm) i5-3570k cpu @ 3.40ghz @ 3503 mhz ram : 3551mb ram logicalcore : 4 physicalcore : 4 video : nvidia geforce gtx 570 (2018) poscode : ls8(531) -14225:123731:-3112 4/1 [0] video resources : 225 mb history: fd3drenderinterface::setmaterialblending <- drawloop <- fd3drenderinterface::drawprimitive <- this=skylevel.meshemitter0 owner=skylevel.emitter361 <- umeshemitter::renderparticles <- aemitter::render <- emitter skylevel.emitter361 <- fdynamicactor::render <- renderactor <- deferredactors <- renderlevel <- fskyscenenode::render <- nostencilrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- grendev = bd4d0000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop exception: code [exception_read_violation dataaddress:0x00000004] address [0x1118b76c] segcs [0x001b] d3ddrv.dll [0x11160000] offset [0x0002b76c]
криты вылетают во время игры...2 окном 2-ой день уже не пользуюсь...думал мб реже критовать будет.в оконном режиме не играю вообще,только фул.последние криты вылетали когда я афк был.
попробуйте протестировать память http://www.memtest.org/ + скрин настроек покажите в которых вы играете
http://s017. radikal. ru/i417/1306/83/80d6f60ca09e.jpg вот скрин...всегда играл вроде на таких настройках...единственное что я сглаживание добавил х4.