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критует клиент при ТП

Discussion in 'Архив' started by nsprojekt, Jul 7, 2013.

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  1. nsprojekt

    nsprojekt User

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    2013.7.7 10:34:59 [gtick=1128 lgticks=1128]
    build date : mon may 20 11:38:58 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i7 cpu 920 @ 2.67ghz @ 2673 mhz
    ram : 4095mb ram
    logicalcore : 8
    physicalcore : 4
    video : nvidia geforce gtx 460 (9610)
    poscode : ls8(531) 147983:-55254:-2738 8/1 [0]
    video resources : 67 mb

    есть вероятность, что был поврежден системный файл. выйдите из программы и сделайте полную проверку файлов игры.(bad name index -44/252)

    history: (linkerload transient.linkerload 13054572)) <- ulinkerload<<fname <- tagname <- (after material) <- fpropertytag<< <- (count 0) <- loadstream <- (none[-1]) <- ustruct::serializetaggedproperties <- (staticmesh godad_catacomb_s.catacomb_ent01) <- uobject::serialize <- uprimitive::serialize <- ustaticmesh::serialize <- (staticmesh godad_catacomb_s.catacomb_ent01 13054572==13054572/16159697 13054571 16716) <- loadobject <- ulinkerload::preload <- ulevel::preloadobjects <- mapx=0 mapy=0 (147962,-55399,-2587) <- ulevel::load <- ugameengine::loadteleportmap <- ugameengine::l2_teleport <- ugameengine::screenfadedone <- ugameengine::tick <- updateworld <- mainloop
     
  2. ВашаСовесть

    ВашаСовесть Innova Group

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