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Криты в игре

Discussion in 'Архив' started by sergmgk2, Aug 21, 2013.

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  1. sergmgk2

    sergmgk2 User

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    файлик скачивал, игру не обновлял - как критовало так и критует.

    2013.8.21 19:39:35 [gtick=59183 lgticks=926]
    build date : mon aug 12 11:41:19 2013

    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : genuineintel intel(r) core(tm) i5-2500 cpu @ 3.30ghz @ 3399 mhz
    ram : 4095mb ram
    logicalcore : 4
    physicalcore : 4
    video : nvidia geforce gtx 550 ti (2641)
    poscode : ls8(557) 147221:28530:-2266 4/1 [664]
    video resources : 138 mb

    есть вероятность, что был поврежден системный файл. выйдите из программы и сделайте полную проверку файлов игры.(bad name index -4391/12575)

    history: (linkerload transient.linkerload 6917127)) <- ulinkerload<<fname <- tagname <- (after min) <- fpropertytag<< <- (count 0) <- loadstream <- (min[-1]) <- ustruct::serializetaggedproperties <- fpropertytag::serializetaggedproperty <- (count 0) <- loadstream <- (x[-1]) <- ustruct::serializetaggedproperties <- fpropertytag::serializetaggedproperty <- (count 0) <- loadstream <- (startlocationpolarrange[-1]) <- ustruct::serializetaggedproperties <- (spriteemitter lineageeffect.d_he_serenity_ca.spriteemitter51) <- uobject::serialize <- uparticleemitter::serialize <- (spriteemitter lineageeffect.d_he_serenity_ca.spriteemitter51 6917127==6917127/25838684 6916889 585) <- loadobject <- ulinkerload::preload <- preloadobjects <- uobject::endload <- (core.class lineageskilleffect.l2_11762_skill null) <- uobject::staticloadobject <- uobject::staticloadclass <- ugameengine::loadskilleffect <- ugameengine::getskilleffect <- fnmagicinfo::setinfo <- apawn::setmagicinfo <- ugameengine::eek:nreceivemagicskilluse <- skillid=11762 skilllevel=1 effect_count=0 loc_count=0 <- magicskilluse-1 <- magicskilluse <- function name=magicskilluse <- unetworkhandler::tick <- ugameengine::tick <- updateworld <- mainloop
     
  2. ВашаСовесть

    ВашаСовесть Innova Group

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