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Lineage II Crash Report

Discussion in 'Архив' started by S1berian, Aug 27, 2013.

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  1. S1berian

    S1berian User

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    2013.8.27 17:25:10 [gtick=4894 lgticks=4594]
    build date : fri aug 23 10:15:06 2013

    os : windows vista 6.0 (build: 6001), service pack 1.0
    cpu : genuineintel intel(r) core(tm)2 duo cpu p7350 @ 2.00ghz @ 1995 mhz
    ram : 2041mb ram
    logicalcore : 2
    physicalcore : 2
    video : nvidia geforce 9200m gs (7597)
    poscode : ls8(558) -15811:30650:-3617 2/1 [382]
    video resources : 57 mb

    history: nconsolewnd::requestselftarget <- uuiscript::execrequestselftarget <- (statuswnd transient.statuswnd, function interface.statuswnd.onlbuttondown, 0x15060ff0, 0x0012e048, 12, 28) <- uobject::processevent <- ncwnd::eek:nlbuttondown <- ncvirtualwndmain::setfocusingwindow <- ncvirtualwndmain::handlemsglbuttondown <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::dispatchwndmsg <- nconsolewnd::masterconsoleeventprocess <- uengine::inputevent <- uwindowsviewport::causeinputevent <- uwindowsviewport::updateinput <- uviewport::readinput <- aplayercontroller::tick <- alineageplayercontroller::tick <- tickallactors <- (netmode=0) <- ulevel::tick <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_write_violation dataaddress:0x00000000]
    address [0x0e8d0060]
    segcs [0x001b]



    после 10-30 минут игры такой крит.что делать?
    (если надо что то еще посмотреть - сообщение о крите не закрыл)
     
  2. Blizarre

    Blizarre User

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  3. Metriem

    Metriem Почетный пользователь

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    закрыто .
     
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