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Вылетает клиент.

Discussion in 'Архив' started by frost987, Oct 5, 2013.

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  1. frost987

    frost987 User

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    всем доброго времени суток.
    проблема моя заключается в том, что очень часто вылетает клиент игры, наверно раза 3 минут за 10.
    вот текст ошибки.
    [​IMG]
    Code:
    2013.10.5 22:26:55 [gtick=46016 lgticks=43307]
    build date : wed sep 25 04:08:34 2013
    
    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : authenticamd  amd a8-3510mx apu with radeon(tm) hd graphics @ 1797 mhz
    ram : 2299mb ram
    logicalcore : 4
    physicalcore : 4
    video : amd radeon hd 6620g (1172)
    poscode : ls8(558) 141892:-80057:-5167 4/1 [587]
    video resources : 68 mb
    
    history: ugameengine::attachlevel <- ugameengine::finishremain <- ugameengine::l2_teleport <- ugameengine::screenfadedone <- ugameengine::tick <- updateworld <- mainloop
    
    exception:
    code [exception_read_violation  dataaddress:0x00000148]
    address [0x20331601]
    segcs [0x001b]
    
    engine.dll [0x20000000] offset [0x00331601]
    
    
    как можно решить проблемму с вылетами?
    вот ещё одна
    Code:
    2013.10.5 23:29:38 [gtick=69210 lgticks=3523]
    build date : wed sep 25 04:08:34 2013
    
    os : windows7(32) 6.1 (build: 7601), service pack 1.0
    cpu : authenticamd  amd a8-3510mx apu with radeon(tm) hd graphics @ 1797 mhz
    ram : 2299mb ram
    logicalcore : 4
    physicalcore : 4
    video : amd radeon hd 6620g (1172)
    poscode : ls8(558) 149211:-57491:-2968 4/1 [587]
    video resources : 82 mb
    
    history: deviceresetfail: 0 <- display <- flash name: containerhud [hal state: 0x22f]tick cound: 10ee6  elapsed: 0.025 remaining: 0.012 <- gfxflashobj::advanceandrender <- gfxuimanager::renderflash <- gfxflashwnd::onpaint <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <- wm_paint <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::consolepostrender <- consolepostrender <- draw <- grendev = 7d480000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
    
    exception:
    code [exception_read_violation  dataaddress:0x00000000]
    address [0x127e2fa5]
    segcs [0x001b]
    
    nwindow.dll [0x12670000] offset [0x00172fa5]
    
     
    Last edited by a moderator: Oct 5, 2013
  2. _Zeta_

    _Zeta_ User

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  3. LoneWolf2

    LoneWolf2 User

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    перенесено.
     
  4. frost987

    frost987 User

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    вы не переносите, а ответьте.
     
  5. Aelleren

    Aelleren User

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    не актуально, клозед.
     
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