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Крит при входе в игру

Discussion in 'Архив' started by PurPurPur, Oct 19, 2013.

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  1. PurPurPur

    PurPurPur User Тестер Lineage 2

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    после смены видео карты при запуске игры возникает крит:
    2013.10.19 16:12:45 [gtick=1458 lgticks=1]
    build date : mon oct 07 03:47:16 2013

    os : windows7(32) 6.1 (build: 7600), service pack 0.0
    cpu : authenticamd amd athlon(tm) 64 x2 dual core processor 5000+ @ 2601 mhz
    ram : 3327mb ram
    logicalcore : 2
    physicalcore : 2
    video : nvidia geforce 8500 gt (microsoft corporation - wddm v1.1) (8593)
    poscode : ls8(558) 0:0:0 2/0 [625]
    video resources : 19 mb

    insufficient memory.
    please check the virtual memory option and avilable hard drive space.
    you can check them by going to : control panel->system->advanced->performance->settings->advanced->virtual memory.
    624004 kb privatebytes(os) 511708 kb workingsetsize(os)

    history: 00000000 262144 farray mem=334692435, aligned=338284544 <- fmallocwindows::malloc <- 00000000 262144 farray <- fmallocwindows::realloc <- 262144*1 <- farray::realloc <- tarray<< <- tlazyarray::load <- l2_lobby_t.lindlog_11 <- fstatictexture::gettexturedata <- retry create texture <- fd3dtexture::cache <- fd3drenderinterface::cachetexture <- fd3drenderinterface::setshaderbitmap <- fd3drenderinterface::handlecombinedmaterial <- fd3drenderinterface::setparticlematerial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- this=lobby01.spriteemitter70 owner=lobby01.emitter11 <- uspriteemitter::renderparticles <- aemitter::render <- emitter lobby01.emitter11 <- fdynamicactor::render <- renderactor <- solidrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- viewportlock2 <- precaching <- grendev = 7d480000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop

    как его исправить?
     
  2. Aelleren

    Aelleren User

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    не актуально, клозед.
     
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