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крит при создании чара

Discussion in 'Архив' started by еtvinbltos, Nov 25, 2014.

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  1. еtvinbltos

    еtvinbltos User

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    version: ep10_global,cls,v2110409,19
    builddate: wed nov 12 19:20:06 2014

    time: 2014.11.25 15:04:36 [gtick=4227,lgticks=4225]
    poscode: 0:0:0
    os: windows 8(64) 6.2 (build: 9200), service pack 0.0
    cpu: genuineintel intel(r) core(tm) i5-3470 cpu @ 3.20ghz @ 3297 mhz
    ram: 4095mb ram
    cpuinfo: 4,4,4,0
    video: nvidia geforce gtx 760 (4475)
    videoresources: 32 mb
    mac: d8-50-e6-b9-b7-d4
    lang: russian
    ime: ???

    error:
    history: aactor::processremotefunction <- (function engine.actor.triggerevent) <- uobject::processevent <- (playercontroller transient.playercontroller, function engine.actor.triggerevent, 0x15064560, 0x00189bf0, 12, 16) <- nconsolewnd::execlobbyevent <- uuiscript::execexeclobbyevent <- uobject::processevent <- (charactercreatemenuwnd transient.charactercreatemenuwnd, function interface.charactercreatemenuwnd.oncallucfunction, 0x15064560, 0x0018b050, 24, 48) <- globalgfxdelegate::callucfunction <- gfxflashobj::invoke <- gfxflashwnd::invoke <- gfxflashwnd::callgfxfunction <- gfxflashwnd::initflash <- container_gfxdelegate::eek:nloadcomplete <- advance <- gfxflashobj::advanceandrender <- flash name: containerhud tick count: ef4 <- gfxuimanager::renderflash <- gfxflashwnd::eek:npaint <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <- wm_paint <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::consolepostrender <- uiloadingstate::drawloadingscreen <- preloadobjects <- uobject::endload <- uobject::staticloadobject <- (engine.mesh orc.morc_m000_f null) <- umeshcomponent::loadmeshcomponent <- umeshcontainer::updatefirstmeshcomponent <- aactor::updatefirstmeshcomponent <- user::updatepawnmeshcontainerbyface <- user::updatepawnmeshcontainer <- user::setpawnresourceimpl <- user::setpawnresource <- nconsolewnd::placedefaultcharacter <- nconsolewnd::showdefaultcharacter <- nconsolewnd::changeshowingdefaultcharacter <- uuiscript::execshowdefaultcharacter <- uobject::processevent <- (charactercreatemenuwnd transient.charactercreatemenuwnd, function interface.charactercreatemenuwnd.onevent, 0x15064560, 0x0018efa0, 16, 20) <- gfxuimanager::executeuievent <- id:3210, param:description= <- executeuievent <- nconsolewnd::acceptnewcharacter <- newcharactersuccesspacket <- unetworkhandler::tick <- function name=newcharactersuc <- ugameengine::tick <- updateworld <- cmainloop::updatetheworld <- mainloop

    exception:
    code [exception_read_violation dataaddress:0x000000bc]
    address [0x2028b159]
    segcs [0x0023]

    engine.dll [0x20000000] offset [0x0028b159]
     
  2. casillias

    casillias Technical specialist Innova Group

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  3. еtvinbltos

    еtvinbltos User

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    ок спс сделал там все тока "кнопка "live/pts" - функция переключения клиента игры и приложения 4game в режим live\pts сервера" неполучается нажать,вроде пока некритует
     
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