1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Ошибка, вылет с критом, закрытие окна.

Discussion in 'Архив' started by -=Sif0n=-, Dec 10, 2014.

Thread Status:
Not open for further replies.
  1. -=Sif0n=-

    -=Sif0n=- User

    Joined:
    09.09.11
    Messages:
    18
    Likes Received:
    0
    помогите, пожалуйста советом в решении данной проблемы.
    Code:
    version: ep10_global,bls,v2110409,606
    builddate: tue dec 02 05:31:14 2014
    
    time: 2014.12.10 00:23:43 [gtick=6319,lgticks=6278]
    poscode: 83539:148516:-3409
    os: windows 8(64) 6.2 (build: 9200), service pack 0.0
    cpu: genuineintel  intel(r) core(tm) i7-4702mq cpu @ 2.20ghz @ 2196 mhz
    ram: 4095mb ram
    cpuinfo: 8,4,8,1
    video: nvidia geforce gt 740m         (4475)
    videoresources: 41 mb
    mac: e-8b-fd-7c-20-a4
    lang: russian
    ime: ???
    
    error: 
    history: fmallocwindows::malloc <- deadabcd 1024 farray mem=426646215, aligned=438661120 <- fmallocwindows::realloc <- 00000000 1024 farray <- farray::realloc <- 1024*1 <- tarray<< <- tlazyarray::load <- fstatictexture::gettexturedata <- branchsys.agathion4.br_aga_uthanka_t00_sp <- fd3dtexture::cache <- retry create texture <- fd3drenderinterface::cachetexture <- fd3drenderinterface::setshaderbitmap <- fd3drenderinterface::handlecombinedmaterial <- fd3drenderinterface::setshadermaterial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- uskeletalmeshinstance::drawsection <- pawn=transient.buffer_uthanka meshinstance=branch.skeletalmeshinstance meshname=branch.br_aga_uthanka_m00 bodypart=-1 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- rendertranslucentactortoproxy <- fdynamicactor::renderstencilalphaactor <- fdynamicactor::render <- buffer_uthanka transient.buffer_uthanka <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = fd960000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- cmainloop::updatetheworld <- mainloop
    
    exception:
    code [exception_write_violation  dataaddress:0x86923404]
    address [0x10903c9d]
    segcs [0x0023]
    
    l2.exe [0x10900000] offset [0x00003c9d]
    
     
  2. Velvet Remedy

    Velvet Remedy User

    Joined:
    09.02.10
    Messages:
    8,561
    Likes Received:
    1,285
    для начала бы игру через утилиту прогнать.
     
Thread Status:
Not open for further replies.