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Краш репорт

Discussion in 'Архив' started by Dimka3131, Dec 21, 2014.

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  1. Dimka3131

    Dimka3131 User

    Joined:
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    здраствуйте уважаемые.
    уже 2 недели как мучиюсь с краш репорт по началу вылетало раз в 4 часа
    думал фигня пройдет мб сервак переполнен . но терпение лопнуло не возможно
    играть каждый час 2 вылетает краш репорт

    version: ep10_global,cls,v2110409,19
    builddate: wed nov 12 19:20:06 2014

    time: 2014.12.16 07:09:30 [gtick=805640,lgticks=80085]
    poscode: 8442:49540:-3615
    os: windows 7(64) 6.1 (build: 7601), service pack 1.0
    cpu: authenticamd amd a4-6320 apu with radeon(tm) hd graphics @ 3823 mhz
    ram: 4095mb ram
    cpuinfo: 2,1,2,1
    video: nvidia geforce gtx 650 (2049)
    videoresources: 33 mb
    mac: 78-24-af-3e-65-e5
    lang: russian
    ime: ???

    error:
    history: ud3drenderdevice::unlock <- uviewport::unlock <- uwindowsviewport::unlock <- draw <- ugameengine::draw <- grendev = fda60000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- cmainloop::updatetheworld <- mainloop

    exception:
    code [exception_read_violation dataaddress:0xbf350517]
    address [0x0fd579da]
    segcs [0x0023]

    d3ddrv.dll [0x0fd20000] offset [0x000379da]

    version: ep10_global,cls,v2110409,19
    builddate: wed nov 12 19:20:06 2014

    time: 2014.12.20 22:23:59 [gtick=28455,lgticks=604]
    poscode: 45566:47424:-3001
    os: windows 7(64) 6.1 (build: 7601), service pack 1.0
    cpu: authenticamd amd a4-6320 apu with radeon(tm) hd graphics @ 3819 mhz
    ram: 4095mb ram
    cpuinfo: 2,1,2,1
    video: nvidia geforce gtx 650 (4475)
    videoresources: 40 mb
    mac: 78-24-af-3e-65-e5
    lang: russian
    ime: ???

    error:
    history: display <- deviceresetfail: 0 [hal state: 0x21] <- gfxflashobj::advanceandrender <- flash name: containerhud tick count: 6d88 <- gfxuimanager::renderflash <- gfxflashwnd::eek:npaint <- ncvirtualwndmain::drawchildwindow <- ncvirtualwndmain::drawchildwindow <- wm_paint <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::consolepostrender <- consolepostrender <- draw <- ugameengine::draw <- grendev = fda60000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- cmainloop::updatetheworld <- mainloop

    exception:
    code [exception_write_violation dataaddress:0x00000000]
    address [0x1125f33a]
    segcs [0x0023]

    nwindow.dll [0x11160000] offset [0x000ff33a]

    version: ep10_global,cls,v2110409,19
    builddate: wed nov 12 19:20:06 2014

    time: 2014.12.20 22:26:24 [gtick=762891,lgticks=750074]
    poscode: 43525:51062:-2995
    os: windows 7(64) 6.1 (build: 7601), service pack 1.0
    cpu: authenticamd amd a4-6320 apu with radeon(tm) hd graphics @ 3820 mhz
    ram: 4095mb ram
    cpuinfo: 2,1,2,1
    video: nvidia geforce gtx 650 (4475)
    videoresources: 33 mb
    mac: 78-24-af-3e-65-e5
    lang: russian
    ime: ???

    error: getrendertarget failed(d3derr_invalidcall). try=3 index=0 srcrect= 0 0 1264 657 destrect= 0 0 1264 657 src=1dad2c40 dest=1a957ac0


    history: fd3drenderinterface::getrendertarget <- aemitter::staticprerender <- translucentrendering <- renderlevel <- fskyscenenode::render <- nostencilrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = fda60000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- cmainloop::updatetheworld <- mainloop


    постоянно они , тысячу раз переустанавливал игру , переустанавливал 2 раза винду ничего не помогает
    подскажите что делать ?
    комп 2 ядра 3,8ггц 8 гб оперативы 2гб видео +ссд
     
  2. Tussmörket

    Tussmörket User

    Joined:
    18.05.11
    Messages:
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    пробовать версию драйвера 347.09 и надеяться на лучшее.
     
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