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STR DEX CON?

Discussion in 'General Discussion' started by Luminight, Sep 17, 2015.

  1. Luminight

    Luminight User

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    How will the stats work in classic? Will it be the exact same as pre goddess?

    The reason I ask is if I intend on playing gladiator I may use plated leather for the STR boost. STR used to increase skill crit rates quite a lot!
     
  2. SandyStorm

    SandyStorm User

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    DEX increases crit rate. STR increases power.
     
  3. GorgeProfonde

    GorgeProfonde User

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    You can have a lot of info about game features on this website

    And this is basic parameters rules. I took them on this site above

    [​IMG]



    Thx again to Orcoso and his guys, from L2tavern !
     
  4. KoBa4a

    KoBa4a User

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    Last edited: Sep 21, 2015
  5. geba89

    geba89 User

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    Anyone know exact values of those? I mean what is difference when you add +1wit +1con etc. Same as old L2?
     
  6. Luminight

    Luminight User

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    I dont think you guys have read my original post... im talking about SKILL CRIT RATE not normal crits. This used to be tied in to the STR stat


    I remember from before Goddess if a melee char went +10 STR it would also effect the chance of landing a skill crit = instant death with triple sonic slash
     
  7. Orcoso

    Orcoso User

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    If i remember well str would inflict on the crit power and DEX on crit rate, for skills and regular hits.

    Wondering what you planning to take out in order to get +10 in any figther attribute, since taking 10 or more CON won't be the choice on a mage world
     
  8. Luminight

    Luminight User

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    Dropping DEX no longer effects your run speed so probably a mix of both DEX and CON. Obviously when maxed out will go +CON as a glad should be played : )
     
  9. Orcoso

    Orcoso User

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    still the attack speed loss might be bad when there is no prophecies or COV. Specially for a class that doesnt have that much to begin with
     
  10. Luminight

    Luminight User

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    True true, it's always a trade off, but more buffs will come as the updates are added and l2 is always a long term project. Not gonna jump in and do something without weighing up the options first :D
     
  11. Kuro1n

    Kuro1n User

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    You couldn't go +10STR before.

    Wrong. STR increases physical skill crt rate. Nothing increases skill crt dmg, it is simply a *x modifier. The smart thing to take out for a warrior would be DEX, even before going -DEX was the smartest thing to do and now even more so I reckon (unless other changes were made that we don't know of yet (very possible)).
     
  12. attack

    attack User

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    Max +con possible? +15?
     
  13. Approbus

    Approbus User

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    +12
     
    attack likes this.
  14. Luminight

    Luminight User

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    Kuro1n you can with plated leather the +10 was just an example anyway.....
     
  15. fagercraft

    fagercraft User

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    No limit as in GoD client.
    Best dyes avalible is +4-5, and +3-3

    So from dyes you can get max +12-15 or +9-9

    edit* not sure if there are dyes for all combos either.. might be some lacking from the droptables.
     
  16. kuragari

    kuragari User

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    +4/-4 exists as a spoil in DV
     
    Last edited: Sep 20, 2015
  17. Stanicheff

    Stanicheff Banned

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    I dont thing on C1 we can use it any way

    Dyes and Symbols

    Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.

    Ability/Effect
    STR

    Increases amount of physical damage.
    DEX
    Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.
    CON
    Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.
    INT
    Increases damage of magic attacks and success rate of curse spells.
    WIT
    Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).
    MEN
    Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.
    To change these ability values, a symbol can be created through the Symbol Maker.

    Dyes
    Dyes are items that serve as ingredients for carving symbols (also referred to as tattoos). The dyes have + or - values for the basic ability values. There are ordinary dyes and high-quality dyes. Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. Greater Dyes can be used only by players who have completed the second class transfer.

    Symbol Engraving
    Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. Characters that haven't yet completed their first class transfer cannot use symbols. After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol, for a total of three. Also, the symbols that were affixed before the second class transfer lose their effect when the character completes the second class transfer.
    If players have enough quantity of dyes and want to engrave a symbol, they must speak to a Symbol Maker NPC. Symbol Makers charge a fixed fee to carve the symbol for the player. Carving a symbol consumes the dye used as an ingredient.
    The amount that can be increased from symbols for a single basic ability value cannot be more than +5. For example, if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values, but it is not possible to reduce an ability value all the way to zero.
    Some limitations apply to certain symbol types, as shown in the table below.

    Symbol Combination can Be Used By
    STR, CON, and DEX

    All classes
    INT and MEN
    Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner
    INT and WIT
    Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Warrior, Human Knight, Paladin, Rogue, Gladiator, Warlord, Dark Avenger, Treasure Hunter, Hawkeye, Elven Knight, Temple Knight, Swordsinger, Plainswalker, Silver Ranger, Palus Knight, Assassin, Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger, Orc Raider, Orc Monk, Destroyer, Tyrant, Scavenger, Artisan, Bounty Hunter, Warsmith
    MEN and WIT
    Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Cleric, Bishop, Prophet, Elven Oracle, Elven Elder, Shillien Oracle, Shillien Elder, Orc Shaman, Overlord, Warcryer

    Symbol Removal

    To remove a symbol, the player must speak to the Symbol Maker. Removal of a symbol costs a certain fee, and once removed, half of the dye used for carving the respective symbol is returned to the inventory.



    Obsolete Tattoos (used by some custom servers)
    No Grade:
    Tattoo of Power: P.Atk +12%

    D Grade:
    Tattoo of Soul: Attack Speed +33%
    Tattoo of Fire: Shield Def. +15% (Reflect damage)
    Tattoo of Resolve: Speed +33

    C Grade:
    Tattoo of Bravery(Braze): Critical Rate +25%

    B Grade:
    Tattoo of Flame: M.Atk +65%
    Tattoo of Avadon: Casting Speed +23%
    Tatoo of Divine: Mental Aegis +3 (Resistance against sleep, etc.)
    Tattoo of Pledge: P.Def +40%, Evasion +7 (Only on light armor)
    Tattoo of Doom: P.Def +40% (Only on heavy armor)

    A Grade:
    Tattoo of Blood: Bleeding -40 (Resist Bleeding)
    Tattoo of Absolute: HP +15% (Bless The Body)


    Tattoo of the Ogre: +8% P.Atk and either -8% Atk. Spd or -8% P.Def
    Tattoo of the Ogre (Empowered): +12% P.Atk, -8% Atk. Spd and -8% P.Def

    Tattoo of the Monk: +8% Atk. Spd and either -8% P.Atk or -8% P.Def
    Tattoo of the Monk (Empowered): +12% Atk. Spd, -8% P.Atk and -8% P.Def

    Tattoo of the Rabbit: +8% Running Spd and either -8% Accuracy or -8% Atk. Spd
    Tattoo of the Rabbit (Empowered): +12% Running Spd, -8% Accuracy and -8% Atk. Spd

    Tattoo of the Assassin: +8% Critical Rate and either -8% P.Atk or -8% Atk. Spd
    Tattoo of the Assassin (Empowered): +12% Critical Rate, -8% P.atk and -8% Atk. Spd

    Tattoo of the Giant: +8% HP and -8% MP

    Tattoo of the Scholar: +8% MP and -8% HP

    Tattoo of the Troll: +10% HP Regeneration and -10% MP Regeneration

    Tattoo of the Nymph: +10% MP Regeneration and -10% HP Regeneration

    Tattoo of the Golem: +8% P.Def and either -8% Atk. Spd or -8% Evasion
    Tattoo of the Golem (Empowered): +12% P.Def, -8% Atk. Spd and - 8% Evasion

    Tattoo of the Sniper: +8% Accuracy and either -8% P.Atk or -8% Evasion
    Tattoo of the Sniper (Empowered): +12% Accuracy, -8% P.Atk and -8% Evasion

    Tattoo of the Ghost: +8% Evasion and either -8% Accuracy or -8% P.Def
    Tattoo of the Ghost (Empowered): +12% Evasion, -8% Accuracy and -8% P.Def

    Tattoo of the Witch: +8% Casting Spd and either -8% M.Atk or -8% M.Def
    Tattoo of the Witch (Empowered): +12% Casting Spd, -8% M.Atk and -8% M.Def

    Tattoo of Magic Power: +8% M.Atk and either -8% Casting Spd or -8% M.Def
    Tattoo of Magic Power (Empowered): +12% M.Atk, -8% Casting Spd and -8% M.Def

    Tattoo of the Mirror: +8% M.Def and either -8% Casting Spd or -8% Evasion
    Tattoo of the Mirror (Empowered): +12% M.Def, -8% Casting Spd and -8% Evasion

    Tattoo of Fire: 8% Damage Reflection and either -8% P.Def or -8% M.Def

    Tattoo of Blood: +10% Resistance against Bleed and -10% Resistance against Terror

    Tattoo of the Dryad: +10% Resistance against Hold and -10% Resistance against Bleed

    Tattoo of the Undead: +10% Resistance against Sleep and -10% Resistance against Hold

    Tattoo of the Brave: +10% Resistance against Terror and -10% Resistance against Sleep
    Sep 20, 2015
    u can get the from mammon 4+4- but they are not in C1 and also exist 5+4- but they are in the future versions
     
  18. Kuro1n

    Kuro1n User

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    Stop spreading false information @Stanicheff

    That information is dated, the game is different. DEX does not give shield def anymore for example.
     
    Last edited: Sep 21, 2015
    tonni likes this.
  19. retrium

    retrium User

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    Evasion is good statistic in classic ? I remember c3 or c4 it was very effective but i dont know evasion is good alternative to many hp ?
     
  20. attack

    attack User

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    Evasion always been better vs autoattackers, like archers, and mobs in general. But is weak against mages.
     
    Haxro likes this.