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Lineagell Crash Report

Discussion in 'Archive' started by BRENDALL, Nov 22, 2015.

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  1. BRENDALL

    BRENDALL User

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    Version: EP20_Global,BLS,V2110409,24
    BuildDate: Wed Jul 22 23:07:42 2015
    Time: 2015.11.22 13:29:47 [GTick=910,LGTicks=699]
    PosCode: 82694:53836:-1500
    OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0
    CPU: GenuineIntel Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz @ 2900 MHz
    RAM: 4095MB RAM
    CPUInfo: 4,4,4,1
    Video: AMD Radeon R7 200 Series (1404)
    VideoResources: 147 MB
    MAC: 8C-89-A5-FA-20-4A
    LANG: EUROPE
    IME: ???
    Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.(Bad name index -44/7950)

    History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad 160467136)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh LineageMonsters5.xel_mahum_warrior_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResourceImpl <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
     
  2. casillias

    casillias Technical specialist Innova Group

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  3. casillias

    casillias Technical specialist Innova Group

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    Out of date topic.
    Archived
     
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