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The ever recurring question of dyes...

Discussion in 'Class Discussion' started by S.e.t.t, Dec 26, 2015.

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  1. S.e.t.t

    S.e.t.t Banned

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    ...for a SpS, PvP-wise, namely.

    There is still no limit to +stats, right?

    So which one is it?

    +12WIT sounds like a lot of fun. Of course, the reuse is constant so the gain for "traditional" nuker is not that big, but just maybe you can kite a bit inbetween casts, or, you know, you have other skills too... Obiously this one is completely useless for PvE.

    +12INT gives decent damage boost. That't it, really. Might have some effect on debuff land rate, but level is much more important for those.

    +12CON would put your tankiness on par with warriors or summoners, even without wasting mana on TP. Might help in PvE situations, but probably not worh it for that.

    Jack of all trades...

    Your thoughts?
     
  2. Fragola

    Fragola User

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    +12 WIT because of crits
     
  3. Zarii

    Zarii User

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    no SA on weapons so you lose out cst.spd on that... +12 wit -15men makes up for it with other benefits and it is the only thing you should go on all nukers at the current stage of the game..
     
  4. S.e.t.t

    S.e.t.t Banned

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    Hmm, how much difference does that make?
     
  5. S.e.t.t

    S.e.t.t Banned

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    But in case it's not obvious, i was asking about actual numbers, that is, how much m.crit rate does a point of WIT provide. Or 12 points, as the case may be.
     
    Last edited by a moderator: Jan 19, 2016
  6. Banish3d

    Banish3d User

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    +12 WIT should provide you + ~60% cast.speed + more crit. magic rate, so if you are a nuker just put this.
     
  7. Fragola

    Fragola User

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    while +12 INT is casting his powerful nuke, +12 WIT will give him 3-4 nukes and one or two will be crits.
     
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