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force skill Sleep doesn't work

Discussion in 'Game Bugs' started by Fragola, Jan 14, 2016.

  1. Fragola

    Fragola User

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    hey, I've tried to make a macro for sleep and put:
    /useskillforce Sleep

    but that doesn't work - tried on mobs and players, had to go back to normal +CTRL but that's not very convenient.

    I know I can use shortcut ) but I think /useskillforce Sleep should be fixed too.
    thank you!
     
  2. _URGE_

    _URGE_ Read оnly

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    Put it on bar and use the shortcut.
     
  3. Fragola

    Fragola User

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  4. bagindawud

    bagindawud User

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    How about /forceuseskill Sleep?
     
  5. Fragola

    Fragola User

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    nope =( doesn't work either
     
  6. Rochu

    Rochu User

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    same thing with /f ice bolt
     
  7. SoLiOn

    SoLiOn User

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    same here doesn't work
     
  8. Danrelen

    Danrelen User

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    You can't sleep or root unflagged target . Add "force target to attack you" macro :)
     
    Last edited: Jan 19, 2016
  9. SoLiOn

    SoLiOn User

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    i cant use hydro/blaze not only debuffs
     
  10. Fragola

    Fragola User

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    this one isn't a bug. debuffs which don't do damage don't work on unflagged targets. I was reporting something different: I can use sleep with CTRL button on flagged OR without CTRL on mobs, but if I create a macro with /useskillforce it doesn't work at all.
     
  11. Etuldan

    Etuldan User

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    /useshortcutbarforce x y

    (useshortcutbar is maybe not the correct one, but to create the macro, just drag&drop a skillbar cell (on which an item/skill is already filled) into the macro editor, and add "force" at the end, w/o space.)
     
  12. Fragola

    Fragola User

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    Thank you for your reply, but I'm not asking or help, I'm reporting a bug in a bug section of the forum:

     
  13. Gokuan

    Gokuan User

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    Prolly working as intended ...
    As it's a skill that need to be used when people are pink/red or on mobs, you dont need to force the skill.
    well, this is my guess.
     
  14. Etuldan

    Etuldan User

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    No.
    We should be able to cast it on white but in war (2way) players. So the useskillforce should handle it.