1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Crash when log in game

Discussion in 'Archive' started by Melioras, Jan 18, 2016.

Tags:
Thread Status:
Not open for further replies.
  1. Melioras

    Melioras User

    Joined:
    18.01.16
    Messages:
    3
    Likes Received:
    0
    So I played a while and i did teleport then i got crash. Now when i run my game and i select my char click enter i see my char 1 sec and crash. Can you help me?
     
  2. Melioras

    Melioras User

    Joined:
    18.01.16
    Messages:
    3
    Likes Received:
    0
    Version: EP25_Global,BLS,V2110409,28
    BuildDate: Thu Dec 24 06:14:14 2015
    Time: 2016.1.18 21:18:42 [GTick=203,LGTicks=174]
    PosCode: -14593:123936:-3130
    ZoneName:
    OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0
    CPU: AuthenticAMD AMD Phenom(tm) II X4 850 Processor @ 3315 MHz
    RAM: 4094MB RAM
    CPUInfo: 4,4,4,1
    Video: AMD Radeon HD 7700 Series (1191), Direct X is ver 4.9, rev 904
    VideoResources: 102 MB
    MAC: 50-E5-49-94-F4-F3
    LANG: EUROPE
    IME: ???
    Error: ReadFile failed(Precache): Return=0 Count=0 BufferCount=1024 Error=Błąd danych (CRC).

    History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- UStaticMesh::GetNumCollisionNodes <- UStaticMesh::LineCheck <+ Owner=StaticMeshActor 19_21.StaticMeshActor755 Name=GL_C_BS_Rf End[-15162.000000 ,124616.000000, -3112.000000] Start[-15162.000000 ,124616.000000, -3075.000000] Extent[8.000000 ,8.000000, 17.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- UMasterLevel::SingleLineCheck <- UGameEngine::OnNpcInfo <- NpcInfoPacket <- UNetworkHandler::Tick <+ Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
     
  3. Melioras

    Melioras User

    Joined:
    18.01.16
    Messages:
    3
    Likes Received:
    0
    I have that crash only when im in gludio but i need to do quests on gludio ...
     
  4. casillias

    casillias Technical specialist Innova Group

    Joined:
    05.04.11
    Messages:
    10,273
    Likes Received:
    534
  5. casillias

    casillias Technical specialist Innova Group

    Joined:
    05.04.11
    Messages:
    10,273
    Likes Received:
    534
    Out of date topic.
    Archived
     
Thread Status:
Not open for further replies.