WARNING: The discussion is purely philosophical. 1. Obvious part Things we all know comes here. Feel free to skip this part. We might say that Sorcerer is class, focused on DPS. Sorc has abilities for dealing damage on all ranges (Prominence, Aura Bolt, Aura Flare) and all types (all two: single target and AoE, both targeted and untargeted). As price for that versatility in damage dealing the class lacks that sustainability Necro and SH have (Vampiric Claw, Cropse Life Drain, Body to Mind, Transfer Pain). In all that Sorc is much alike with Spellsinger. Also, the class has balanced stats. That's all good and stuff. 2. Arguable part What is unclear to me is coming next. Let's assume developers intentionally planned classes to be equal. They did not, I know. Let's just pretend they did. Optimistically it's: each class is designed for specific stuff. Pessimistically: Everything is OP and broken. Truth is somewhere in between. Why Sorc only able to use one elment, fire ? Why Sorc got only one Vortex ? Why Sorc's repertoire is so narrow ? SpS can handle both water and holy stuff, SH uses wind and darkness. Necro only wields darkness but there are also debuffs and servitors. Most of Sorc's abilities have analogs on SpS side, but Sorc has no analogs for overhitting ability (Solar Flare) and for additional damage/DoT ability (Ice Dagger). Sorc got Conentration buff maxed out, thought, yeah. What do you, people, think ? What was the initial idea behind Sorcerer ? Share your thoughts.