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AOE Skill Gladiator

Discussion in 'Game Bugs' started by RaiFhow, Feb 12, 2016.

  1. RaiFhow

    RaiFhow User

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    Sonic Buster cost 3 momentum stone! its 2 the real cost.
     
  2. RaiFhow

    RaiFhow User

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    aoe range gladi 10 second CD! its this bug? UP!
     
  3. xTigrisx

    xTigrisx User

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    welcome to l2 classic bro...those aren't bugs
     
  4. sungnao

    sungnao User

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    that's why we're here... to report those stuff and try to make it change.
    Its really senseless to have 1 second delay on tyrant ranged aoe skill, and 10 on glad skill, its the same skill... this makes the gladiator useless
     
  5. xTigrisx

    xTigrisx User

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    That's up to ncsoft korean devs not Innova.
    AoE skills wont be that useful anyway, since the max damage boost from momentum is 30% ( only 3 charges) , which means that at higher lvls AoEs will be useless.
     
  6. sungnao

    sungnao User

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    Dude, those skills doesnt even take momentum stones, and tyrant one isnt even increased by forces lvl.
    Also... dunno if u even bothered in take some time and find melee aoe pts in korean server... doing aoe on lvl 78+- x4 -x6 hp mobs.. they kill as good as nuker pts
     
  7. xTigrisx

    xTigrisx User

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    https://translate.google.com/translate?depth=1&hl=sk&ie=UTF8&prev=_t&rurl=translate.google.com&sl=ko&tl=en&u=http://lineage2classic.power.plaync.com/wiki/%EB%93%80%EC%96%BC%EB%A6%AC%EC%8A%A4%ED%8A%B8+%EC%8A%A4%ED%82%AC

    Sonic Buster
    The speculum and to the explosion of 111 attacks enemies ahead with Power added to P. Atk. 3 Stone Energy consumption. Sword / Blunt / yidoryu when using a weapon. The increase in consumption during speculum and power consumption is up to two. Over-hit. Critical.

    From ncsoft official webpage, not enough for u bro?
    Dunno If u even bothered in checking skils description/testing them in IO chronicle (because AoEs and momentum damage work EXACTLY like in classic).
     
  8. sungnao

    sungnao User

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    then as i said, its bugged, dunno if u even tested on classic, but i have a glad, and it doesnt work like that.
    Skill doesnt take momentum stones, only forces, and tyrant aoe skill doesnt take forces/momentum, both have same p.atk, one of them have 1 sec cd, the other 10...
     
  9. xTigrisx

    xTigrisx User

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    Wtf have u ever played glad/tyrant?
    These skills never consumed charges since c4++ , charges add bonus damage but they are not consumed.
     
  10. sungnao

    sungnao User

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    they dont add anything on tyr, its the same dmg, stop talking to me like i didnt test what im talking. go play a tyr/glad on classic, and then tell me everything works logical.
     
  11. xTigrisx

    xTigrisx User

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    It works, tested.
    Like I said, bonus damage It's capped at 3 charges and It's pretty low.
    Will you keep reporting non-existent bugs?
     
  12. sungnao

    sungnao User

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    U didnt test a damn thing, tyr is doing exactly the same dmg with and without momentum/forces, and i didnt report that, i asked if the cooldown in gladi is 10 seconds compared to 1 in tyr. And i reported that the clossed range aoe skill from glady uses mire momentum stones than the said in the description.
    Also.. this is sonething for gm not for u. U didnt test anything as u're lying.
     
  13. xTigrisx

    xTigrisx User

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    dude , I give up with you lol