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[Experiment 8] Magical Critical Rate

Discussion in 'Experimentarium' started by Yumi, Mar 22, 2016.

  1. Yumi

    Yumi Innova Group

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    [​IMG]

    In this experiment, we have tested Critical Chance for magic skills, depending on WIT stat.

    Attacker: 66 lvl Spellsinger
    Target: 66 lvl Silver Ranger
    During this experiment, 66 lvl Spellsinger was attacking 66 lvl Silver Ranger with [​IMG] Hydro Blast skill. WIT stat on the attacker was 23, 31 and 35, depending on the test. A sample of strokes for each stat was 1.000 units.
    The results are stated below.



    Lv. 66 Spellsinger


    200

    200

    200

    200

    200

    Total

    Critical Rate, %

    WIT 23 CON 25

    22

    28

    24

    17

    18

    109

    10,9%

    WIT 35 CON 25

    43

    37

    36

    39

    41

    196

    19,6%

    WIT 31 CON 29

    31

    38

    37

    32

    35

    173

    17,3%
    Summary: As it can be seen from the table, additional 12 units of WIT stat increased Critical Rate by 10%. In other words, 4 units of WIT stat increase Critical Rate by 2,5%.
     
  2. iboyanov

    iboyanov User

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    or by 3%, depends on magical beer's level in your system ;)
     
  3. Viktoras

    Viktoras User

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    It's 79.8%, almost 80%(+0wit campared to +12wit dyes), from base m crit, not 10%. If you want to write 10%, you should write "added" not "increased". Nice experiment anyway, it just shows how much important is to increase WIT from dyes/tatoo's.
     
    -hvg- likes this.