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[Experiment 10] Dagger's Skills

Тема в разделе "Experimentarium", создана пользователем Yumi, 1 апр 2016.

  1. Yumi

    Yumi Innova Group

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    [​IMG]

    In this experiment, the influence of character’s position as well as STR and DEX stats on Dagger’s skills were tested.

    Attacker: 74 lvl Treasure Hunter, having all
    the skills, but without any buffs.
    Equipment: [​IMG] Crystal Dagger.

    Target: 74 lvl Treasure Hunter, having all the skills, but without any buffs or equipment.
    During this experiment, the attacker did 400 strokes for each test. Damage and land rate are stated in the tables below.


    Damage


    Skill

    Attack from the back

    Frontal attack

    Attack from the back

    Attack from the back

    STR 40 DEX 30

    STR 40
    DEX 30

    STR 52
    DEX 30

    STR 40
    DEX 42
    [​IMG]
    Back Blow

    4038

    -

    4132

    4038
    [​IMG]
    Mortal Blow

    1958

    1810

    2052

    1958
    [​IMG]
    Deadly Blow

    4038

    3411

    4132

    4038

    Land rate

    Skill

    Attack from the back

    Frontal attack

    Attack from the back

    Attack from the back

    STR 40
    DEX 30

    STR 40 DEX 30

    STR 52
    DEX 30

    STR 40
    DEX 42
    [​IMG]
    Back Blow

    72,50%

    00,00%

    71,75%

    82,25%
    [​IMG]
    Mortal Blow

    49,50%

    35,75%

    51,00%

    53,75%
    [​IMG]
    Deadly Blow

    55,00%

    44,25%

    54,00%

    64,75%
    Moreover, we have checked [​IMG] Back Blow land rate with 70 DEX (attack from the back). Land rate is close to 100%.

    Summary: as it can be seen from the test, DEX stat change hasn’t influenced the damage, and STR stat change hasn’t practically influenced the land rate.
     
  2. -hvg-

    -hvg- User

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    Thank you for the test. We could use a lvl difference test when it comes to land rate as well.
     
  3. Ravenguard

    Ravenguard User

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    Hi,

    Cool testing thanks for this.
    Did you actually get a character with 70DEX or was it an estimated result?
     
  4. Cyane

    Cyane User

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    Thank you very much. This is very useful for dagger community.
    Have you recorded the number of critical-hits and half-kills for each test as well?
     
  5. ziggle

    ziggle User

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    The onions are a world beater.
     
  6. Inkless

    Inkless User

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    Hello , i am sorry to say this is a stiupid test ! Who wants to use mortal blow at lvl 74 ?
     
  7. Mr_Kzimir

    Mr_Kzimir User

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    In a test to determin the influance of DEX on blows , why wouldn't you use the blow with the lowest land rate over all ?
     
  8. Inkless

    Inkless User

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  9. Mr_Kzimir

    Mr_Kzimir User

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    Sigh you are hopeless. And plz learn how to use quotes
     
  10. Cyane

    Cyane User

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    Yumi, any half-kills happened during the experiment? i want to confirm if they are possible in L2 Classic
    Thanks
     
  11. ciccocicco

    ciccocicco User

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    no half kills
     
  12. fagercraft

    fagercraft User

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    I fear that mortal blow landrate is affected by skill lvl vs enemy lvl. Are we sure mortal blow doesn't have the same rate as deadly if its used in its intended lvl?

    Can the test be done with extended lvl 36 for mortal blow and also 78 for focus death(and the other 2) at same den lvls?

    Why is there not any test on frontal chance at +12dex and no tests of side chance? AFAIK there is different states from sides then front /back?
     
    pykst нравится это.
  13. _Driven_

    _Driven_ User

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    Mortal Blow has lowest land rate of all (unless you backstab from the front).

    DEX affects land rate.
     
  14. fagercraft

    fagercraft User

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    That migth certainly be so, but mortal blow numbers in this test are to over the place, something is not right.
    49% & 51% from back 30dex
    54% from back 42dex

    This is most likely due to some numbers being of from level difference, or maybe mortal blow isnt affected by DEX. Either way its not consistant with the other skills that are on right level.

    DEX affecting blow rate is well established already :)
    Would be cool to see more indept test for mortal blow, and the inclusion of Focus Death/power/Chance.
    Also to see if side blow chance is any different.
     
  15. _Driven_

    _Driven_ User

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    I really feel skill level influences land rate as it certainly influences skill critical rate. I can only test Focus Power in 50%~ No SP for other skills.
     
    pykst нравится это.
  16. thelastone

    thelastone User

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    Imo the real question here is : is the best way to go ,for pvp at least,to sucrifice str for dex..like - 4str ,+4dex not too much.seeing the test results above its clear that str gives only a small boost in dmg but imo i d rather have more landing rate instead and since lowering con is a no no for me lowering str might be 1way
     
  17. fagercraft

    fagercraft User

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    55% from back deadly at 30dex.
    0.9% increase/dex
    DE dager base 34 dex +12dex-(str or con) = 46dex

    46dex-30dex=16.
    16*0.9=14.4
    55%+14.4%=69.4% landrate from back on deadly blow.

    Focus death adds 40% chance but question is if its additive or multiplicative (spellcheck?)...
    Could mean its 99,4% even from front with deadly blow and FD on.

    Taking of con from DE is eww.. so basically its mostely STR youll lose.. It seems all stats are worth more up to 30, so lowering anything below 30 has a higher cost also.. Migth be worth to take like 2 tattoos -str and one -con to max DEX.

    Then again for pve grinding.. especially solo when you stab in face.. the STR is prob better for DPS. But since they buffed DEX other stats also.. the increase in

    Critrate
    Accurracy (daggers dont hit 100% so big dps increase)
    Atk.Speed
    and higher stab land rates

    migth give you more pve dps then STR does.. who knows :D
    Also you get abit more dodge for abit more dmg reduction but we dont have the insane dodge rates as in old l2, so its just a little +.

    Id go str down to 30, then con down and up dex as much as possible, simply couse its shoul ad worst be decent compared to +str in pve, and way better for pvp. And missing stabs is so annoying!

    get +dex from
    +1 Food
    +1 Guild bracelet
    +3 Armor set (Doom +3, Salamander soon +1)
    more???

    stabby4life!
     
    pykst нравится это.
  18. _Driven_

    _Driven_ User

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    Yeah, I just want to see another test that checks -STR +DEX skill crit rates. With 56 STR at 76+ backstab crits 33%~ of the time.

    Attack speed on skill use is so important in PVP so DEX is best however until you have finished pve you can't -STR unless you want to farm less efficiently. I think my end game dyes will be +4 DEX -4 STR / +4 DEX -4 CON. I might add another +4 DEX after testing but not sure to - STR or CON.

    Some datamined showed: (Skill Base Rate * 10 * STR Bonus) / 1000

    STR modifiers:
    5 STR: 0.35
    10 STR: 0.42
    15 STR: 0.5
    20 STR: 0.59
    25 STR: 0.71
    30 STR: 0.84
    35 STR: 1.01
    40 STR: 1.2
    45 STR: 1.43
    50 STR: 1.71
    55 STR: 2.04
    75 STR: 4.14

    You really don't want to go under 35 STR if you care about skill criticals.
     
    pykst нравится это.
  19. thelastone

    thelastone User

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    so STR affects critical on skills? well elf dagger have base of 36 str so not going bellow 35 is impossible;p
     
  20. fagercraft

    fagercraft User

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    Wow, where is this datamined from?
    According to this, STR increase value gets greater and greater the higher STR u have. So saying u dont wanna go under 35 is abit false, its more like, either you go all in, or all out (loosing STR is less effect at lower levels of str)
    Any chance we know (Skill Base Rate)?