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Discussion in 'Class Discussion' started by andergordo, May 24, 2016.
Does a +12 INT sph work fine for pve? And: (+1 int = +? m.atack) ? / (+1 wit = +? casting) ?
Int = Matk/Magic Crit dmg
Wit = Cast speed/Magic Crit rate
Sph has 44 Int / 19 Wit basic
How do you Play your Sph ? Aoe PT or 1 by 1 CDL ? or hurricane all the way ?
AOE: +Int dyes may work on Aoe but you lose a hell lot of Magic crit rate by not going +12 Wit.
CDL: if you choose to not go +Wit, you will die before you get your 2nd shot off.
Matk with 44 Int = 533 / 43 Int = 518
Cast speed 31 Wit 608 / 32 Wit 622
Magic Crit rate 31 wit 84 / 32 wit 86
Results: you may can go +4 Int +8 Wit once your lv56 cause you get casting speed +10% passive
but at the end you have to choose for yourself what works for you.
It has been brought to my attention recently, that +INT is actually almost on par with +WIT DPS-wise. Magic crit is not as much of an issue, cause the best you can get is ~14% chance to do double damage. Magic crit is always double damage btw, not influenced by INT.
+INT is good for PvE, especially if you AoE or struggle with mana a lot (you really shouldn't, as SpH), but +WIT is usually better in PvP, if only to back-the-****-off faster.
I think the main purpose to have +12 Wit is to finish Debuff casting asap. cause lets be honest.
Slow 600 Range skill.. by the time u finish casting it, someone already smashed your head in or warlord "throws his spear"600Range at you or a gladi fires a banana 600range at you.
Silence. pretty cool but usually fails due to lvl difference
thats the only 2 debuffs we got
and ofc the Purpose Spam mentioned about using spell fast in pvp and back the -_- off to not get focused
According to Innova Lineage II Classic : Age of Splendor // Site 13/75
o M. Critical Damage
o M. Accuracy
o M. Evasion
o Casting Spd.
o M. Def. Rate
o M. Critical Rate .
o Experience Restoration after Death << this one counts only for Healers Ressurection skill
As tested and written here: https://4gameforum.com/threads/572862/ crit damage is always 2x, no matter how much you boost your INT. Well, as overall m. attack is higher with INT - the 2x to that damage will also be higher. I dusted off my translation and paint magic skills and got the result table into ENG for you guys: