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PvPs within members of one alliance

Discussion in 'Archive' started by Fahrenheit, Apr 9, 2012.

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  1. Fahrenheit

    Fahrenheit User

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    fellow users,

    we have recently received some complaints about members of the same alliances yet different clans in mass pvps. during mass pvp players from different clans should not have a chance to attack each other like clan members in 2 parties or 1 side siege members.


    what you think guys? let us know in the comments below!




    fahrnenheit
     
  2. zzZzz

    zzZzz User

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    unfair... u have alliance for have more allies... if in mass pvp u can damage they an alliance is totally useless.
     
  3. Alarion

    Alarion User

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    actually alliance is only for chat. totally pointless to have alliance and still has to wonder how avoid hiting them on mass pvp so basicly it should be fixed
     
  4. zzZzz

    zzZzz User

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    i think that isnt a bug. this is a feature of gracia or hellbound chronicle.
     
  5. Yarun

    Yarun User

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    ally is meant to be ally like guys above me said.

    /signed
     
  6. Joss Stoned

    Joss Stoned User

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    make this game as noob free as possible, please! human errors should be brought to the minimum. with the karma **** you've implemented you've actually made the old l2 lady into a cripple.. seems the customization is up to you and your staff :) don't put boundaries!!!!! create l2 beta.ru!!! im sure many people remember what the game was like and what your skills turned it into.
     
  7. Pinko

    Pinko User

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    it should be fixed imo
    the only feature it can be is if one clans signs as defender and other one as attacker - as a temporary enemies on castle siege and tw - cuz of different territories.
    other than that it is a bug ofc if it`s like that on nc korea it should stay like that here.
    i suppose there is a way for innova to ask for advice at least.
     
    Last edited by a moderator: Apr 9, 2012
  8. sjabbie

    sjabbie User

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    if the game would be changed to:

    1. everyone in cc cannot be attacked, unless force is used in an attack
    2. everyone in ally cannot be attacked, unless force is used in an attack

    that would make our lives a little bit easier. of course, the currently existing limits on attacking like people from the same territory and from the same defending side from a siege should still remain.
     
  9. Killingfist

    Killingfist User

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    exactly this.
    /force attack would change the normal habbits.
     
  10. yas

    yas User

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    stop talking umpa lumpa , this was changed in c4-c5 when clans changed to hold a max of 40 chars to 200.
    when you couldnt hit ally , ally was formed by 10 clans of max 40 players , now 1 clan can hold more than 200 so game is made for strong clans and not ally anymore.

    in my opinion nothing should be changed , game is designed like that. it has easy solution for players , merge the ally into 1 clan and stop caring so much about your clan name.
     
    Last edited by a moderator: Apr 9, 2012
  11. bigmanx

    bigmanx User

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    is on lineage 2 korea like this? then that's how it should be, the crybabies that complain about this should quit the game and go play snake.
     
  12. sjabbie

    sjabbie User

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    go tell this to all the people that starting up clans. ;)

    of course everyone would like to see their clan grow to a couple of hundred active players, but a lot of people want to make their own clan and with the amount of people currently on the server, there won't be a lot of big clans.

    some clanleaders are trying to merge with other clans, but if no one wants, there's not much you can do and then the changes i mentioned earlier in this thread, could help the game.
     
  13. Ufikas

    Ufikas User

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    first fix mentoring system... its the biggest problem.
     
  14. DeepBlue

    DeepBlue Head Moderator (EU) Head moderator

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    stay on topic please. any further trolling about the mentoring system in threads that are not about the mentor system will be removed.

    regards.
     
  15. Hax

    Hax User

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    no i disagree.
    like ppl said; clans can have more than 200 people.
    allys are for chat+organisation. if you want an ally, better get a clan leader who can organize clan+ally so you dont need to hit each other.
    if a clan with 200 ppl allies another clan with 200 ppl and they cant even attack each other during siege its gonna be a hell of a zerg.
     
  16. AwakenDemon

    AwakenDemon User

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    this is how game was designed few chronicles ago. they increased number of clans and added feature to be able to attack / debuff ur ally members. i dont know even why is this discussion when game is designed like this.
     
  17. Hax

    Hax User

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    +1 ewekndimon
     
  18. DaevaPain

    DaevaPain User

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    it is normal to be able to kill whoever kill clan mates ally kill all wtd u trying to do here make cindarella game???? it s about killing who u dont like enemy friend that became enemy
     
  19. silverider

    silverider User

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    the reason of making an ally is to help eeach other in sieges pvps etc... whats the purpose of makin an ally that can make any good in sieges or mass pvpsthe purpose of the game as i thing is that all clans have a chance to be strong with a good ally not to make a clan with 200 members and the total of the clans is 3 or 4 on the server i thing is better to be a lots of clans with allies that dont hit each other more fair for little clans to have a chance.we want to fight with our allies not hiting them .
     
  20. staniskun

    staniskun User

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    if you have allies and in in mass pvp u can hit them... allies it's only for chat, nothing more... and u have to avoid hiting them.... that's ilogical
     
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