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Skills enchant + time

Discussion in 'Archive' started by Slither, Jun 20, 2012.

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  1. Slither

    Slither User

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    i didn't find any info how much exacly should skills change during enchantment but some skills when enchanted to + time give very low ammount of time. for example:

    - tank skill knight frenzy enchanted +10 time last 1 minute 20 seconds, skill deffinition says it should be 2 minutes.
    - tyrr skill berserker rage and boost enchanted +10 time last 1 minute and 6 seconds oo
    - tank skill final ultimate defence +10 time lasts 40 seconds, skill deffinition says it should be 1 minute

    in past chronicles and even in this one all skills enchanted on max value at time changed duration to make it twice longer as it was ( iss enchanter sonatas, tyrr warrior second wind/ totems ) but those skills i mentioned above look strange so i would like to know is it a bug or it should look like that. if this isn't a bug it's useless to enchant + time on those skills, paying a lot of adena for 6 more seconds on berserker rage or boost when enchanted to +10 is waste of sgc and money.
     
  2. Hax

    Hax User

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    it should be 1 second per enchant. 1 minute ud, 2 min knight frenzy would be unbalancing olympiad pretty hard (dont forget you can crit those skills and get ud then for 2 mins and knight frenzy for 4 mins.)
     
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