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Class system balance

Discussion in 'Archive' started by Cheers, Oct 19, 2012.

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What do you think about these balance measures?

  1. These measures look sensible

    17 vote(s)
    34.0%
  2. These measures are somewhat sensible

    18 vote(s)
    36.0%
  3. These measures are unacceptable

    13 vote(s)
    26.0%
  4. Other (feel free to expand on your ideas on the matter here in this thread)

    2 vote(s)
    4.0%
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  1. Cheers

    Cheers User

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    dear members,

    feel free to express your opinion on the news about the class balance.
    it especially concerns those who choose the 4th option in the voting where you are welcome to suggest your ideas.

    looking forward to your thoughts and suggestions!

    thanks!

    best,
     
  2. Gilby

    Gilby User

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    more power to iss enchanters :d and i dont care that they are "support class" its too early to discuss actually because we will get chapter 3 lindvior only around june i think many things can happen till when.
     
  3. Nyweris

    Nyweris User

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    to give iss boost damage to mobs? are you serious? now we go own mobz with +10% dmg!!!(simple hit!) oh wait... are we archers?... ... ... and how increasing de-buff time should help us, if we constantly using debuff landing skills? and this chaos symphony costs 1k mp(land chance like 5%) now even increased mp and reuse 30s = you think we can spam it now? lol... useless "boosts" to iss... thanks for nothing... boost moar tyrr and feoh!
     
  4. Razzly

    Razzly Banned

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    nice they started to make some changes to balance the classes but in my opinion its another miss.

    first of all, there is completely big gap between levels, for instance 95 has completely no chance with 99 level (in past 75 has a chance with 80 character). this fact spoil the fun on overall pvp instances like ceremony of chaos or olympiad. would be nice those instances be level revelant and not pure random so casual players like me would get some fun on it and i think there would be less afk characters.

    second, the certain skills have really bad re-use which is noncompliant. skills like ultimates has 10+ minutes reuse so its ok. but for example aeore's tree or iss self-transformation is like 15 seconds so i , as a dagger, has no tactic to kill them because when i destroy its tree or broke iss's transformation he has it again in 15 seconds. so i cannot put those characters under pressure but they do it to me always.

    third, why mix classes? i mean why aeore has nukes and summons, nukers ultimate defenses and 2 teleports, tank with summons and aoe skills, archer with close-range skill or wynn with binding skill ? thats why some characters are mix of the dds and the support. maybe im judging only those classes because im a dagger but with aeore 89 level i can handle character with 95 level.

    i found out also some wierd circumstances in-game aswel. archers skills are 30k+ damage and it is possible to take tanks hp by half (seen in ceremony done by archers in r95 armor). when i hit with my reverse wchich is 29k damage i do damage like 300-400 (tank with twilight so below 95, im 94).

    its just my opinion from almost 1 year experience on god chronicle :d
     
  5. syzgod

    syzgod User

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    well i don't see the point either why so necessary to boost yuls and feohs (probably they were the most favourite classes before). they are the most op classes atm, it will totally ruin the game. tyrrs are fine now i think. healers are unbeatable. iss are a little weak as i see. wynns so-so. daggers are fine too. tanks are ok too. but i also miss a lot old skills on my tank also on my iss too. some class mixes i don't like either.
     
    michaels89 and Zmyoochzo like this.
  6. Minni

    Minni User

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    if u dont see the use of boosting feons maybe go play one.

    no1 whnts them in party bc they dont do any dmg to raidbosses. since this chronical is like 90% killing raidbosses this is a rly big handicap for them and maybe after this update it changes a bit
     
  7. syzgod

    syzgod User

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    i'm talked about pvp not raids. but yes feohs making low damage on raids compared with other classes.
     
  8. DeepBlue

    DeepBlue Head Moderator (EU) Head moderator

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    ok guys please, this is not a discussion section so unless you have some constructive suggestions or feedback then please keep this thread clean. if you wish to discuss this then there is a thread already opened in the discussion section with regards to the class changes.

    regards.
     
  9. Lizzzy

    Lizzzy User

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    feohs could really use some "love". and improve their hit rate. i remember before i awakened i failed 5 hits on mob in a row... several times. not funny.
     
  10. _TvX_

    _TvX_ User

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    something should be done with critical damage of magics. i think it's very unfair that all the "p.atk" fighters can increase their criticals with baium/queen ant/octavis/etc. jewelry and especially cc of drum melody.
    also, as mentioned before, feoh's damage to raid bosses is ridiculous, unison of light does more damage.
     
  11. Daimyo

    Daimyo User

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    nerf exile/mass exile chance, make stronger chance for power bluff, dark paralyse, nerf cost of feoh attack skills, nerf tree of life recast time.
     
  12. Helaene

    Helaene User

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    make stronger classes what make less damage, make a bit more weak classes which make more damage. it's just a balance point business, simply.
     
  13. Ident

    Ident User

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    thi would be a step back...
     
  14. Elewen

    Elewen User

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    not being able to use frantic healing with heavy makes the skill useless.

    with robe+ wiz + iss lvl1 buffs -> 1845 casting speed. (no wit dyes)
    with robe+ knight + iss lvl1 buff -> 1712 casting speed. (no wit dyes)

    i can't test atm with iss buffs lvl 3 or 4 but i don't see the point in a 30% or 50% more of casting speed if just with iss buffs it's almost maxed.
     
  15. Hax

    Hax User

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    its to prevent healers from using heavy set.
    also in oly it'll make a difference, as w/o sonatas its hard to reach cap on any set
     
  16. syzgod

    syzgod User

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    well yeah it's necessary to give some penalty to healers with heavy armors i would give less casting speed and more mana consumption. they already have never ending mana and too high pdef on heavy armor.
     
  17. Elewen

    Elewen User

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    oly is not normal pvp, it's just some pointless unbalanced duel that most of the people play to get giant's energy.

    in the old l2 i could play a healer with robe because buffs were not as overpowered as they are now, also the casting speed reduced the reuse of the skills, so we could overheal the damage. the only way to survive more than 2 arrows nowadays is wearing a heavy paying the price of less casting, less mp, less hp and having to use frantic healing for party/mass pvp (+30% mana in all the heals).
     
  18. staniskun

    staniskun User

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    before, in3rd profession, was much variety of weapons, armor, professions ... now in 4⪠there isn't

    1. that each profession can only use the weapon and armor type that corresponds (so healers whit robe, no heavy; etc)

    2. more variety of armors and weapons in the 85 +. and maybe put a augment for reinforcements. that would avoid having all the same armor

    i do not think the problem is balancing the classes, i think would be better add more variety, giving more wealth to the game...

    and 2 things more:

    there's too many power difference between high levels... one 2nd profession can fight against a 3rd; but a 3rd against a 4th... 3rd has no choice.... and so between a lvl 95 and a lvl 99... i really think that there are abysses of power there too exaggerated. nowadays lot of new players leave the game because they see they have to reach very high levels for do something... and solution is not facilitate leveling, it's balance the power of 4th professions whit 3th professions

    and i think that it is giving too much independence to some classes; for example iss is a support class and now has to many power (iss bufs are too overpowered)... a tank has to kill slow and resist a lot, a iss should kill slowly too...

    in short, drive down the overall level of all 4th profession
     
    Last edited by a moderator: Nov 4, 2012
  19. tengwar

    tengwar User

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    hello ,

    8 classes my vote is "other" = 34+ classes .

    ty
     
  20. CathedraL

    CathedraL User

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    for tyrr, which i play, i see no reason to be dissapointed... cool stuff coming out from this class. it's also good that you are thinking of boosting light armors. i use kamael tyrr and i am bound to heavy armor cuz light does not give me enough sustainability to endure pvp or pve. if light is boosted, i can be more agile in fights + use all the bonuses of light. definitely a must change!
     
    Last edited by a moderator: Dec 2, 2012
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