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Lineage II crash report

Discussion in 'Archive' started by picipushtiu, Mar 3, 2013.

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  1. picipushtiu

    picipushtiu User

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    hello,
    every time i play my game ends with some crash error, most of the time this one:
    2013.3.3 21:43:02 [gtick=2694 lgticks=2609]
    build date : mon feb 18 05:41:10 2013

    os : no os
    cpu : genuineintel intel(r) core(tm)2 duo cpu e8200 @ 2.66ghz @ 2669 mhz 4095mb ram
    video : nvidia geforce 8800 gt (1090)
    poscode : ls1(488) -116112:256040:-1506 2/1 [0]
    video resources : 70 mb

    the system file may have been damaged. after ending the game, please check the file using the lineage ii auto update.(bad name index -4727/1619)

    history: ulinkerload<<fname <- (linkerload transient.linkerload 45421726)) <- tagname <- fpropertytag<< <- (after specularitymask) <- loadstream <- (count 0) <- ustruct::serializetaggedproperties <- (none[-1]) <- uobject::serialize <- (texture lineageweaponstex2.r95.r95_zihel_t00_mk) <- utexture::serialize <- loadobject <- (texture lineageweaponstex2.r95.r95_zihel_t00_mk 45421726==45421726/132605549 45421724 175203) <- ulinkerload::preload <- preloadobjects <- uobject::endload <- uobject::staticloadobject <- (engine.material lineageweaponstex2.r95_zihel_t00 null) <- uobject::staticloadobject <- umeshcomponent::loadmeshcomponentbyresourcemanager <- fl2pawnresourcemanager::tick <- ugameengine::tick <- updateworld <- mainloop

    i try whit delete/repair.
     
  2. Razzly

    Razzly Banned

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    hello picipushtiu,

    can you specify your windows type? i see game cannot find it correctly.

    in mean time, seems like you have damaged textures. try this program (guide here)

    regards
     
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