скажите плиз что мне делать! 010.12.27 2112 os : windows xp 5.1 (build: 2600) cpu : authenticamd amd athlon(tm) 64 x2 dual core processor 4200+ @ 2206 mhz 1023mb ram video : nvidia geforce 7600 gt (6099) poscode : ls8(216) 0:0:0 2/0 [756] readfile failed: count=0 buffercount=1024 error=ошибка в данных (crc). history: ulinkerload::serialize <- tarray<< <- ustaticmesh::serialize <- loadobject <- (staticmesh interior_b_s.interior_b_112 917476==917476/14346579 898530 288849) <- ulinkerload:reload <- preloadobjects <- uobject::endload <- uobject::staticloadobject <- (engine.level none.mylevel 17_25.unr) <- loadlevel <- ugameengine::loadmap <- mapname=17_25.unr <- localmapurl <- ugameengine::browse <- clienttravel <- ugameengine::tick <- updateworld <- mainloop
и еще выходит 2010.12.27 2143 os : windows xp 5.1 (build: 2600) cpu : authenticamd amd athlon(tm) 64 x2 dual core processor 4200+ @ 2203 mhz 1023mb ram video : nvidia geforce 7600 gt (6099) poscode : ls8(216) 0:0:0 2/0 [756] assertion failed: inpos<=size [file:..\..\core\inc\ffilemanagerwindows.h] [line: 186] history: farchivefilereader::seek <- ulinkerload::seek <- tlazyarray<< <- tarray<< <- uskeletalmesh::serialize <- (skeletalmesh orc.morc_m000_f) <- loadobject <- (skeletalmesh orc.morc_m000_f 20018703==20018703/24681573 20003906 25253) <- ulinkerload:reload <- preloadobjects <- uobject::endload <- uobject::staticloadobject <- (engine.mesh orc.morc_m000_f null) <- umeshcomponent::loadmeshcomponent <- umeshcontainer::updatefirstmeshcomponent <- aactor::updatefirstmeshcomponent <- user::updatepawnmeshcontainerbyface <- user::updatepawnmeshcontainer <- user::setpawnresource <- ul2consolewnd::insertselectcharacterinfo <- nclobbywnd::addpawn <- nconsolewnd::addcharacterinfo <- d <- characterselectioninfopacket <- unetworkhandler::tick <- function name=characterselect <- ugameengine::tick <- updateworld <- mainloop