Регулярно критует, может через 5 мин после захода, может чрз 4-5 часов игры. Ошибки разные вот одна из них Error: History: UParticleEmitter::CleanUp <- UParticleEmitter:estroy <- UObject::ConditionalDestroy <- (MeshEmitter Transient.MeshEmitter) <- AActor:ostScriptDestroyed <- AEMitter:ostScriptDestroyed <- ULevel:estroyActor <- (u_sprit_yellow_book Transient.u_sprit_yellow_book) LevelClass=MasterLevel <- AEmitter:ostUpdate <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0xAC3BAC36] Address [0x20369378] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00369378]
Error: History: UMeshContainer::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x32829B8C] Address [0x20380129] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00380129]
Error: History: TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x0058C444] Address [0x20392565] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00392565]
Version: EP20_Global,BLS,V2110409,24 BuildDate: Fri May 29 1341 2015 Time: 2015.7.13 1325 [GTick=383748,LGTicks=2611] PosCode: 121226:38195:-4552 OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz @ 3399 MHz RAM: 4095MB RAM CPUInfo: 4,4,4,1 Video: NVIDIA GeForce GTX 650 Ti BOOST (4788) VideoResources: 68 MB MAC: BC-5F-F4-AF-29-BC LANG: RUSSIAN IME: ??? Error: History: FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::SetTerrainMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- Render Things <- ATerrainInfo::Render <- this=23_18.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- GRenDev = fda30000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x044D004C] Address [0x1019CDA7] SegCs [0x0023] D3DDrv.DLL [0x10170000] Offset [0x0002CDA7]
Проверил, почистил, докачал. Version: EP20_Global,BLS,V2110409,24 BuildDate: Thu Jun 25 1255 2015 Time: 2015.7.16 1218 [GTick=195685,LGTicks=134011] PosCode: 39384:-49522:899 OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz @ 3399 MHz RAM: 4095MB RAM CPUInfo: 4,4,4,1 Video: NVIDIA GeForce GTX 650 Ti BOOST (4788) VideoResources: 44 MB MAC: BC-5F-F4-AF-29-BC LANG: RUSSIAN IME: ??? Error: History: FD3DRenderInterface::SetIndexBuffer <- RenderStaticMeshLod <- StaticMesh=Rune_Village_S.rune_main01_C2 Owner=21_16.StaticMeshActor1432 Instance=21_16.StaticMeshInstance3857 <- FDynamicActor::Render <- StaticMeshActor 21_16.StaticMeshActor1432 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- GRenDev = fda30000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x015D036E] Address [0x202DB672] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x002DB672]
В руне критует? Если расшифровывать эту абракадабру, то проблема в отрисовке текстур. Попробуй для начала снести option.ini и перенастрой все заного. Если не поможет, то по идее прокатит снос systemtestures папки и перекачка.
удалял и перекачивал и option и SysTextures все равно критует Version: EP20_Global,BLS,V2110409,24 BuildDate: Thu Jun 25 1255 2015 Time: 2015.7.19 1603 [GTick=994283,LGTicks=596672] PosCode: -14202:123801:-3116 OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz @ 3399 MHz RAM: 4095MB RAM CPUInfo: 4,4,4,1 Video: NVIDIA GeForce GTX 650 Ti BOOST (5330) VideoResources: 133 MB MAC: BC-5F-F4-AF-29-BC LANG: RUSSIAN IME: ??? Error: History: AActor::Tick <- 19_21.NMoon0 <- ANMoon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000090] Address [0x15067B3A] SegCs [0x0023] Core.dll [0x15000000] Offset [0x00067B3A]
Version: EP20_Global,BLS,V2110409,24 BuildDate: Thu Jun 25 1255 2015 Time: 2015.7.19 2256 [GTick=337231,LGTicks=294806] PosCode: 121434:38164:-4575 OS: Windows 7(64) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz @ 3399 MHz RAM: 4095MB RAM CPUInfo: 4,4,4,1 Video: NVIDIA GeForce GTX 650 Ti BOOST (5330) VideoResources: 101 MB MAC: BC-5F-F4-AF-29-BC LANG: RUSSIAN IME: ??? Error: History: ANMovableSunLight::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0xBEFFF181] Address [0x1505A43C] SegCs [0x0023] Core.dll [0x15000000] Offset [0x0005A43C]
Начните с проверки памяти любой утилитой, даже можете штатным средством Windows, у вас криты идут от самых разных частей клиента.